People pretty much explain the basics to War so I feel no need to share my rotation. Obviously if you're tanking you use your enmity generating combo alongside your Storm Path combo(have it up almost always) for optimal tanking.
Dps wise.. unless War is using his attributes point into str is pretty on par with paladin and I think a War can get away with doing that at i90.
For Cross-Class skills
Provoke
Internal Release
Convalesence
Flash
Featherfoot
These are the ones I use only. Awareness is completely useless unless you're handling a large group of mobs or speed running a dungeon. Bosses don't crit. I also believe Second Wind, I feel is no help either because the CD is long and the potency isn't strong at all, it is more viable for a dps. Featherfoot's 15% evasion trumps Second Wind any day.
Now for your default CDs.
BloodBath+Vengence - I use these two combine only when doing big mob pulls, adding Overpower(Not lol spamming it of course) and Steel Cyclone to this. Enimity generation and helps the healers.. Mainly used in lol runs on 4 man content I can smash.
Thrill of Battle - I use this either when I'm low on HP or to counter a certain mechanic skill a Boss(At low HP as well below 50%) will do since it increases overall HP and adds more HP to your current pool based the difference from your regular HP from ToB HP cap. You don't end up losing HP if you use this to counter a move (Except Twin's death sentence) Exsample: Titan HM/EM -> Incoming MB, counter with ToB. Â I also have this macro to use a se.# noise and letting the party know I use it, Thrill of Battle also increases the heal on Scholar's lustrate and a spell I don't know that white mages use.
Vengence - This is situational. Â Short CD for what it does.. I use this as see fit, whether to help healers out and give them a quick breather or to eat a certain boss mechanic attack.
Foresight - I never leave this off CD for long, pop it whenever you can.
Inner Beast - Same rules for Vengence applies to this as well. Though on boss fights you want to use this a counter attack on incoming unique attacks. ex: Mountain buster, Hood Swing, Garuda's attack, Ifrit's attack, Twin's Death sentence, etc. It'll save your liiiife.
Holmgang - Eeeh.. EEEEH. Because of 2.0 I half the time forget about this (baddie, I know.) Its pretty awesome only because the CD for it is not long at all. The use of this varies as well. If you think you won't survive the next attack, use it. If you think you can't survive a bosses's special attack? Use it. you can also use this attack if you trust your healers as a root to keep you in place from pushback attacks like Titan Egis in extreme mode, Demon wall in AK or Divebombs in Twintania (Don't use Holmgang to eat divebombs lol you'll regret it. >.< unless you got it on super farm or something, just giving a example.)
This is my two piece on how our default CDs- Well how I use my CDs.
Everyone really pretty much explained how War works, we're the guys that basically have to know the fight to know what to expect and how/what to counter with according with the boss fight. Inner beast is a key move for saving your life if the boss just have lolwhatthehell hit moves (Like Twintania.. God I hate her.)
Dps wise.. unless War is using his attributes point into str is pretty on par with paladin and I think a War can get away with doing that at i90.
For Cross-Class skills
Provoke
Internal Release
Convalesence
Flash
Featherfoot
These are the ones I use only. Awareness is completely useless unless you're handling a large group of mobs or speed running a dungeon. Bosses don't crit. I also believe Second Wind, I feel is no help either because the CD is long and the potency isn't strong at all, it is more viable for a dps. Featherfoot's 15% evasion trumps Second Wind any day.
Now for your default CDs.
BloodBath+Vengence - I use these two combine only when doing big mob pulls, adding Overpower(Not lol spamming it of course) and Steel Cyclone to this. Enimity generation and helps the healers.. Mainly used in lol runs on 4 man content I can smash.
Thrill of Battle - I use this either when I'm low on HP or to counter a certain mechanic skill a Boss(At low HP as well below 50%) will do since it increases overall HP and adds more HP to your current pool based the difference from your regular HP from ToB HP cap. You don't end up losing HP if you use this to counter a move (Except Twin's death sentence) Exsample: Titan HM/EM -> Incoming MB, counter with ToB. Â I also have this macro to use a se.# noise and letting the party know I use it, Thrill of Battle also increases the heal on Scholar's lustrate and a spell I don't know that white mages use.
Vengence - This is situational. Â Short CD for what it does.. I use this as see fit, whether to help healers out and give them a quick breather or to eat a certain boss mechanic attack.
Foresight - I never leave this off CD for long, pop it whenever you can.
Inner Beast - Same rules for Vengence applies to this as well. Though on boss fights you want to use this a counter attack on incoming unique attacks. ex: Mountain buster, Hood Swing, Garuda's attack, Ifrit's attack, Twin's Death sentence, etc. It'll save your liiiife.
Holmgang - Eeeh.. EEEEH. Because of 2.0 I half the time forget about this (baddie, I know.) Its pretty awesome only because the CD for it is not long at all. The use of this varies as well. If you think you won't survive the next attack, use it. If you think you can't survive a bosses's special attack? Use it. you can also use this attack if you trust your healers as a root to keep you in place from pushback attacks like Titan Egis in extreme mode, Demon wall in AK or Divebombs in Twintania (Don't use Holmgang to eat divebombs lol you'll regret it. >.< unless you got it on super farm or something, just giving a example.)
This is my two piece on how our default CDs- Well how I use my CDs.
Everyone really pretty much explained how War works, we're the guys that basically have to know the fight to know what to expect and how/what to counter with according with the boss fight. Inner beast is a key move for saving your life if the boss just have lolwhatthehell hit moves (Like Twintania.. God I hate her.)
Artwork Credit: P'rido Jinh