
As someone who has struggled with understanding conjury and white magic, I've actually found a lot of useful information (and plausible explanations) in this thread. I haven't played 1.0 myself, and some (unfortunately lost) lore was brought up there.
I pretty much agree with Erik that it ultimately depends on the player how sensitively attuned their character is to nature. I'd personally be terrified of playing a conjurer myself, a Hearer more so, since no one but SE truly knows what the elementals want. There's nary any lore on them that I could find, besides NPCs' interpretations.
As for fights, I think that too depends entirely on you. The only exception I can think of is something like tearing a chunk of earth from the ground when casting Stone. Anything wholesomely disruptive (in terms of nature) would likely not mesh with conjury that well, unless the conjurer in question knowingly tears up the place.
I pretty much agree with Erik that it ultimately depends on the player how sensitively attuned their character is to nature. I'd personally be terrified of playing a conjurer myself, a Hearer more so, since no one but SE truly knows what the elementals want. There's nary any lore on them that I could find, besides NPCs' interpretations.
As for fights, I think that too depends entirely on you. The only exception I can think of is something like tearing a chunk of earth from the ground when casting Stone. Anything wholesomely disruptive (in terms of nature) would likely not mesh with conjury that well, unless the conjurer in question knowingly tears up the place.