
Thanks for all the feed back on combat everyone. After some thought, I've decided combat will work something akin to this:
Combat: to make combat a smooth action and to remove level gaps from the equation, we will be rping combat. However, to keep things from getting bogged down, we will be using the following rules (Which are still subject to editing)
1) Combat will take place as a back-and-forth. One side will go, making their attack (or attacks, if multiple attackers) first. To see if your attack hits, please have a simple, everyday house die with six sides nearby. Combat will be based on dice rolls with Attacker and defender trying to role higher than the other. When attacking, you will post how you want to attack and roll the dice, adding the dice roll to the post: Ex:
 -Tom rolls his dice and then posts in game : Adin draws his sword and lunges forward, trying to impale his foe with the pointy end. (( rolled 4))
It's important that your post says what you're trying to do, not if you hit, because the defender will roll and then post what happens. Ex:
 - Ali rolls her dice and gets a five. Since the result is higher, she takes no damage. Ali posts: Meera steps to the side and avoids the attack, grinning. ((Rolled 5))
Now that Tom's attack is resolved, it is Ali's turn to attack. In the likely situation of multiple attackers on one person, all players on one side attack first, each going in order from left to right making an attack and letting the defender defend. Ex
 -Tom keeps missing so Fred joins in. Tom is on left so he goes first - Adin attacks ((Rolls 3))
 - Ali rolls and posts "Meera dodge." ((5))
 - Fred rolls and posts - Torin attacks with an axe swing. ((6))
 - Ali rolls and scowls as she posts - "Ali is struck with a glancing blow on the shoulder and blood rushes out. ((rolled 3))
Now it's Ali's turn to attack but she can only attack one so she must be careful.
But what happens when you are hit? You lose a hit point! All heroes have 2, all agents have 4 (this could change based on player numbers.)
Once you have 0 hp, you are knocked out, or forced to flee, player's choice.
Healing classes can, instead of attacking, heal a wound on someone. Note, can only do this once every three rounds to prevent over healing.
2) No one player maybe engaged in combat with more than 3 opponents simultaneously. To indicate you are in combat with someone, walk up to them and unsheathe your weapon. Once a player has 3 people standing in front of them, no other player may enter the fray until a player is beaten. An example of said formation is below with "O"representing one side and "X" the other
OÂ OÂ O
   X
3) But what if an ally is in trouble against three people? You may run over and engage one of the enemies one on one by walkign over and standing in front of them with your weapon unsheathed. Whisper them you are engaging them and both you and the person you've engaged move a feet feet away to show your ally is only engaged with 2 people now. Visual example below.
OÂ OÂ O = OÂ OÂ O =Â OÂ OÂ Â Â Â Â O
   X    =    X X =      X     X
4) During combat, your emotes should be no more than a few sentences long. This is to keep combat flowing quickly and from jumbling up the chat window with long posts.
That's what I have for the moment, any advice would be greatly appreciated.
Combat: to make combat a smooth action and to remove level gaps from the equation, we will be rping combat. However, to keep things from getting bogged down, we will be using the following rules (Which are still subject to editing)
1) Combat will take place as a back-and-forth. One side will go, making their attack (or attacks, if multiple attackers) first. To see if your attack hits, please have a simple, everyday house die with six sides nearby. Combat will be based on dice rolls with Attacker and defender trying to role higher than the other. When attacking, you will post how you want to attack and roll the dice, adding the dice roll to the post: Ex:
 -Tom rolls his dice and then posts in game : Adin draws his sword and lunges forward, trying to impale his foe with the pointy end. (( rolled 4))
It's important that your post says what you're trying to do, not if you hit, because the defender will roll and then post what happens. Ex:
 - Ali rolls her dice and gets a five. Since the result is higher, she takes no damage. Ali posts: Meera steps to the side and avoids the attack, grinning. ((Rolled 5))
Now that Tom's attack is resolved, it is Ali's turn to attack. In the likely situation of multiple attackers on one person, all players on one side attack first, each going in order from left to right making an attack and letting the defender defend. Ex
 -Tom keeps missing so Fred joins in. Tom is on left so he goes first - Adin attacks ((Rolls 3))
 - Ali rolls and posts "Meera dodge." ((5))
 - Fred rolls and posts - Torin attacks with an axe swing. ((6))
 - Ali rolls and scowls as she posts - "Ali is struck with a glancing blow on the shoulder and blood rushes out. ((rolled 3))
Now it's Ali's turn to attack but she can only attack one so she must be careful.
But what happens when you are hit? You lose a hit point! All heroes have 2, all agents have 4 (this could change based on player numbers.)
Once you have 0 hp, you are knocked out, or forced to flee, player's choice.
Healing classes can, instead of attacking, heal a wound on someone. Note, can only do this once every three rounds to prevent over healing.
2) No one player maybe engaged in combat with more than 3 opponents simultaneously. To indicate you are in combat with someone, walk up to them and unsheathe your weapon. Once a player has 3 people standing in front of them, no other player may enter the fray until a player is beaten. An example of said formation is below with "O"representing one side and "X" the other
OÂ OÂ O
   X
3) But what if an ally is in trouble against three people? You may run over and engage one of the enemies one on one by walkign over and standing in front of them with your weapon unsheathed. Whisper them you are engaging them and both you and the person you've engaged move a feet feet away to show your ally is only engaged with 2 people now. Visual example below.
OÂ OÂ O = OÂ OÂ O =Â OÂ OÂ Â Â Â Â O
   X    =    X X =      X     X
4) During combat, your emotes should be no more than a few sentences long. This is to keep combat flowing quickly and from jumbling up the chat window with long posts.
That's what I have for the moment, any advice would be greatly appreciated.