Of all the complaints, not being able to bind a higher ilvl item to a lower ilvl item seems very First World Problem to me. You're only leveling secondary classes to hit 50 anyway, so it's a fleeting and relatively trivial problem at best.Â
The class restrictions is a bigger one IMO, but design-wise, I think this is SE's explicit decision. It's their game. In their game, they don't want the immersion broken by seeing a Scholar in the Warrior AF armour. Comparatively, TERA's devs seem to think it's OK to implement 21st century outfits in THEIR game. But I know I don't want anything to do with that. Certainly, I think it would be very odd to see a fistfighter dancing around in heavy plate armour.
This is a deliberate choice that I support, but I think it's legit people aren't so crazed about it. I'm just personally sympathetic to SE's 'vision'.
The class restrictions is a bigger one IMO, but design-wise, I think this is SE's explicit decision. It's their game. In their game, they don't want the immersion broken by seeing a Scholar in the Warrior AF armour. Comparatively, TERA's devs seem to think it's OK to implement 21st century outfits in THEIR game. But I know I don't want anything to do with that. Certainly, I think it would be very odd to see a fistfighter dancing around in heavy plate armour.
This is a deliberate choice that I support, but I think it's legit people aren't so crazed about it. I'm just personally sympathetic to SE's 'vision'.