(03-14-2014, 05:47 PM)Ignacius Wrote: Being a cop or a crook is deceptively difficult to do right because so much can go wrong for your story so quickly.
As we say in architecture, think of every blatant cock-up to your design as an opportunity for development.
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I've found that the key to helping keep stories running and avoiding the inevitable swarm of heroes who will do their best to put an end to you just because is LOTS of OOC communication. Villains have stories to tell, too!