
It's a great idea, and we could certainly use some more bad guys! However, I've looked for an villainous themed FC for my alt in the past, and two of the only ones I found have disbanded. This is because there are a lot of issues with running a darker-aligned group.
1. Lack of villains. Most characters are good guys or rather neutral, and the ones who are anything close to villainous are more likely the stereotypical short-tempered and/or mysterious loner rather than a real villain.
2. Evil people are jerks. A group full of selfish people who are in it for themselves isn't going to last long with people betraying their own "allies" to get ahead. An evil-aligned FC would be very unstable.
3. Most dark-aligned guilds I've seen in games are a conglomeration of "evil" archetype characters with no direction. The group has no goal and no motives except being evil for the sake of evil.Â
4. There needs to be the right amount of secrecy. A lot of dark-aligned guilds I've seen are so blatantly, openly evil that I can't help but cringe. If a group is known to be a band of ne'er-do-well criminals, of course they're going to be taken down quickly. The only way to avoid that is to the make evil group very overpowered, which isn't a good solution. Evil guilds are usually temporary in that if they make any actual progress, they're usually discovered and thwarted.
But all that being said, I do have some less-than-good characters if anyone needs an antagonist or a fellow immoral friend! A couple of them also need good homes if there are any dark-aligned FC's out there.
1. Lack of villains. Most characters are good guys or rather neutral, and the ones who are anything close to villainous are more likely the stereotypical short-tempered and/or mysterious loner rather than a real villain.
2. Evil people are jerks. A group full of selfish people who are in it for themselves isn't going to last long with people betraying their own "allies" to get ahead. An evil-aligned FC would be very unstable.
3. Most dark-aligned guilds I've seen in games are a conglomeration of "evil" archetype characters with no direction. The group has no goal and no motives except being evil for the sake of evil.Â
4. There needs to be the right amount of secrecy. A lot of dark-aligned guilds I've seen are so blatantly, openly evil that I can't help but cringe. If a group is known to be a band of ne'er-do-well criminals, of course they're going to be taken down quickly. The only way to avoid that is to the make evil group very overpowered, which isn't a good solution. Evil guilds are usually temporary in that if they make any actual progress, they're usually discovered and thwarted.
But all that being said, I do have some less-than-good characters if anyone needs an antagonist or a fellow immoral friend! A couple of them also need good homes if there are any dark-aligned FC's out there.