(03-16-2014, 02:25 AM)Illira Wrote: Hence the 'evil'. I roleplay antagonist characters as characters, not a means to an end. Which is unfortunately what many of these amalgam 'evil' guilds are. They aren't self-sustaining because they don't have a real, motivating reason to work together. They try to hard to say, "ALL THE EVIL THINGS" and don't move outside of that box. Sure, there are arcs, but they often don't make much sense in the larger picture of things.
The point of what I was trying to say is that, antagonistic, unlawful characters work with each other in a different manner by necessity, and yet still need a mutual goal to work towards like any other guild. Those are challenges that have to be addressed when creating an 'evil' aligned guild.
This this this ^ Times a million. ;A;