
The biggest thing I do not do is pay any attention to the in-game day/night cycle. I'ts impossible to do a reasonable scene in that short amount of time.
Sometimes a scene's time is set by the general time of day it is IRL; other times, we have to "fluid time" it in order to maintain coherency in a story. I've taken weeks IRL to cover events that occurred over days just because it was humanly impossible to do everything in real time. It's also important to take into account the time expansion that occurs with roleplay. Conversations that would IRL take maybe 20 minutes to go through could potentially take hours to roleplay, for a variety of reasons (including speed of typing, time passed between posts, any breaks or OOC discussion, etc).
Basically, how we treat time depends on the needs of any given scene and/or future scenes. I've known people who try to follow very strictly to the "every day that passes IRL, another day has passed IC", and while that can work when considering a timeline in a large temporal scale, I've found it almost impossible to keep up day-to-day with those people in RP when something OOC causes a delay in finishing/continuing scenes. It's led to some frustration in the past, when some people just kept moving on with rp, leaving plotholes in the rp of those left behind.
Sometimes a scene's time is set by the general time of day it is IRL; other times, we have to "fluid time" it in order to maintain coherency in a story. I've taken weeks IRL to cover events that occurred over days just because it was humanly impossible to do everything in real time. It's also important to take into account the time expansion that occurs with roleplay. Conversations that would IRL take maybe 20 minutes to go through could potentially take hours to roleplay, for a variety of reasons (including speed of typing, time passed between posts, any breaks or OOC discussion, etc).
Basically, how we treat time depends on the needs of any given scene and/or future scenes. I've known people who try to follow very strictly to the "every day that passes IRL, another day has passed IC", and while that can work when considering a timeline in a large temporal scale, I've found it almost impossible to keep up day-to-day with those people in RP when something OOC causes a delay in finishing/continuing scenes. It's led to some frustration in the past, when some people just kept moving on with rp, leaving plotholes in the rp of those left behind.
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