
Ah... time in mmos. So screwy. It's something that usually ends up getting hand-waved here and there. And I try to be flexible with how I perceive time passage in order to include others.
As a general rule I follow a day ingame is roughly the same as a day in the real world. Unless whatever storyplot I happen to be in alters that in some way. And the folks I RP with generally seem to follow this as well.
If it's technically morning in my corner of the globe and I'm RPing a scene and get asked: "How is your evening going?" I'm -usually- just going to roll with that scene taking place in the evening of that day. The only time I'd maybe send a /t to the other person and dispute that is if there has already been something going on that conflicts with that time in whatever storyline I happen to be in.
However I will sometimes use ingame time as a measure of time when, say, traveling a bunch or fulfilling a 'quest'. And sometimes the RP itself dictates the passage of time. Because good researching/spying and the subsequent clearing out a camp of cultists might only be a single 4-hr RP session. But if we RP watching the camp 'all night' to see how guards rotate and such... well that's what happens.
When I'm in casual/random RP I personally try and avoid mentions of time and time passage, simply to not create conflicts for the other person(s) or myself. If it's been 2 RL days and to them ICly it's been 2 days. Yet for me and whatever story I'm tied up in its been closer to 7 days... well. That's why I try and avoid things like: "How have you been? I haven't seen you in a week!"
So I've rambled a lot. But time can be quite fluid. And if time is a factor or you're worried about it for a particular scene just send a /t to the person you're rping with and try to work it out oocly if you need to.
As a general rule I follow a day ingame is roughly the same as a day in the real world. Unless whatever storyplot I happen to be in alters that in some way. And the folks I RP with generally seem to follow this as well.
If it's technically morning in my corner of the globe and I'm RPing a scene and get asked: "How is your evening going?" I'm -usually- just going to roll with that scene taking place in the evening of that day. The only time I'd maybe send a /t to the other person and dispute that is if there has already been something going on that conflicts with that time in whatever storyline I happen to be in.
However I will sometimes use ingame time as a measure of time when, say, traveling a bunch or fulfilling a 'quest'. And sometimes the RP itself dictates the passage of time. Because good researching/spying and the subsequent clearing out a camp of cultists might only be a single 4-hr RP session. But if we RP watching the camp 'all night' to see how guards rotate and such... well that's what happens.
When I'm in casual/random RP I personally try and avoid mentions of time and time passage, simply to not create conflicts for the other person(s) or myself. If it's been 2 RL days and to them ICly it's been 2 days. Yet for me and whatever story I'm tied up in its been closer to 7 days... well. That's why I try and avoid things like: "How have you been? I haven't seen you in a week!"
So I've rambled a lot. But time can be quite fluid. And if time is a factor or you're worried about it for a particular scene just send a /t to the person you're rping with and try to work it out oocly if you need to.