
Hmn. Â Perhaps knowing a bit more of what type of focus you would want the 'evil' character or FC to be is a good start.
In LoTRO, I played a villian character. Â A guard caught in the midst of a scandal, but instead of turning himself in, he ran. Â He got caught up in the 'evil' of the land, though inherently he wasn't evil. Â But he felt there was no way back, so he joined an evil guild etc.
But playing a villian can also burn a person out. Â So many stories I can tell you that RP was ruined because the 'good' side EXPECTED the 'evil' side to just give up and lose. Â How much fun is that? Â Not very much I will tell you. Â History even shows that 'evil' has and can win over 'good'.
So finding that middle ground is very important.
I think if one were to create an 'evil' guild, you would need a cover. Â GW2 has such a guild I was in, where their cover was a well run and established inn/tavern. Â But under it all was a well oiled machine of assassination plots, planned robberies, and more. Â People were put through rigorous applications and looked at closely ICly to make sure they could handle being there and were a good fit.
Even their website reflected this as certain areas opened only when you were of the right rank.
I wish you luck! Â Gilgamesh could use more 'evil' types, even if it is to meddle in the affairs of the 'good' people of Eorzea.
In LoTRO, I played a villian character. Â A guard caught in the midst of a scandal, but instead of turning himself in, he ran. Â He got caught up in the 'evil' of the land, though inherently he wasn't evil. Â But he felt there was no way back, so he joined an evil guild etc.
But playing a villian can also burn a person out. Â So many stories I can tell you that RP was ruined because the 'good' side EXPECTED the 'evil' side to just give up and lose. Â How much fun is that? Â Not very much I will tell you. Â History even shows that 'evil' has and can win over 'good'.
So finding that middle ground is very important.
I think if one were to create an 'evil' guild, you would need a cover. Â GW2 has such a guild I was in, where their cover was a well run and established inn/tavern. Â But under it all was a well oiled machine of assassination plots, planned robberies, and more. Â People were put through rigorous applications and looked at closely ICly to make sure they could handle being there and were a good fit.
Even their website reflected this as certain areas opened only when you were of the right rank.
I wish you luck! Â Gilgamesh could use more 'evil' types, even if it is to meddle in the affairs of the 'good' people of Eorzea.