
(03-30-2014, 04:54 AM)Ildur Wrote: While it's true that the Echo has that effect, there's nothing in the game itself suggesting there are multiple languages being used in the different Eorzean city states. There are no mentions about the Ala Mhigan, Gridanian, Ishgardian or any other language in any NPC dialogue or quest. If such a barrier existed (and language barriers are a pretty big deal), then you'd think it would be mentioned plainly somewhere. But nobody does. The simpler answers are the most probable: if no NPC mentions the difference in regional languages, the most likely answer is that they don't exist at all.Well, that may be true about normal NPCs, but there are several manifestations of different languages in the game. The moogles, as I mentioned before; or think of the Paragons, it's with Echo that we understand what they say. Same goes for the Primals (I think the "understood thanks to Echo" dialogues are all those balloons with the strange, spotty frame). The names used by the naming conventions must belong to those races' natural language (I think there is an item or fight that explains in its description of how its name comes from Miqo'te language). Padjals too have their own language, as explained in the description of the Thousand Maws of Toto-Rak. Languages are definitely there, imo.
I wonder if anyone has asked in the official lore forums about this, and if they got any official answer. (<- is lazy)
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.