
(04-01-2014, 05:02 PM)synaesthetic Wrote: The problem I have with the removal of the trinity and making every player "responsible" for themselves basically removes the cooperative aspect of the game entirely and severely limits the interesting mechanics a raid boss can have.
Your dream game would work fine in a PvP-only context. I just don't see it working very well in a PvE raiding context, not without becoming a mindless, mechanicless zerg.
Actually, you should play DayZ. I think it'd be right up your alley. Permadeath, no healers, a focus on travel and exploration and methodical planning and survival.
Actually, I was kind of thinking of something right up Monster Hunter's alley. Â You can have mechanics, just that you have to be good enough to dodge them, because everyone is a potential target. Â Lose enough people, and you can't contain what you're fighting at best, can't survive what you're fighting at worst.
Like I said, we're just spoiled. Â We watch our cooldowns, watch our healthbars, watch for our raid warnings. Â I remember the first time I fought the Kut-ku and being completely awed by the size. Â Not the comparitive size, obviously every MMO will throw a large boss at you. Â It was how big the Kut-ku was and the sword I was trying to kill it with. Â You were constantly looking to see if the tail was coming in your direction, to see if it was preparing to charge, watching for it to rear up for a small fireball.
That was the first and smallest drake in the game.
Monster Hunter isn't like what I'm describing, but then again it's also not an MMO. Â It could be, and the idea of having to get to where you're going over a day or two of travel, making sure you're prepared, then finally hunting, trapping, and killing the raid boss rather than queuing and doing it automatically does seem refreshing.
What would be great fighting a raid boss is getting thrown halfway across a briar and wondering if you should rejoin the fight and risk death, change tactics and try attacking a less dangerous side of what you're fighting, do you stand out and try to crawl behind a rock to stay safe? Â That's if whatever you're fighting gives you a chance. Â It might start hunting you, and you might have to desperately get away and get back to some kind of camp or hiding place.
Again, just ideas of how a non-trinity PVE MMORPG would work. Â I bet if you were hurt and trying to escape a howling wolf pack that was following your blood trail, you'd pray that someone, ANYONE would be around and would find you.