Long Story (So-Far) Short:
(Current Age: 24)
Jet'a is the first son of a small family of hunters living in the Black Shroud. The Vann had always had a very strict interpretation of the matriarchal society common of the Keepers clan, a legend being passed down generations among its members:
Once upon a time, creatures lived and died naturally following the will and guidance of the Twelve, who would lead their souls to Heaven when their time would come. But then came the men, and with them the miscreants. They began to kill for hunt and for war, disrespecting the natural flow of life. The errant souls of their victims, still not ready to find the Heaven, were doomed to wander forever on Hydaelyn, turning into ghosts, voidkins and demons.
To come in their aid, Menphina granted her blessing to the women, them who have the role to bring forth new life. Her gift, was to give women the power to lead the souls of their victims to Heaven. From there on, the preys of a huntress would find peace, and not mourn for their flesh feeding the children.
Because of that, Jet'a, as his father and uncle, was not allowed to learn how to fight. And that is why he could do nothing to help when, at his sixth winter, a band of rogues seeking to claim his family's territory besieged their camp, taking advantage of Jet'a's mother being pregnant and unable to fight. The few huntresses left couldn't be enough to push back the Duskwights, who claimed their land and sold them all to a slavemaster.
Jet'a's family was sold to a rich noble of Ul'dah, who held them captive for many years. However at one point, rumors of the moon beginning to fall started to spread, and some of the slaves began to plan an escape to run away from the incoming apocalypse. Too weakened by the slavery and harsh birthgiving, Jet'a's mother entrusts her daughter to Jet'a, and orders him to escape with her. Jet'a, now twelve, attempts to leave the mansion with his seven-years-old sister. However, the plan fails, and Jet'a falls off the wall without his sister, who is captured back.
Jet'a spends a few weeks living in the streets, starving to death, but refusing to leave the city knowing that his mission, his Matriarch and mother's order, was not completed. He is picked up by a gentle apothecary, who raises him as an assistant with fatherly love. Discovering his talent for alchemy, Jet'a sets his mind on a new goal: to become an important alchemist and make enough money to buy as many of his relatives back.
He becomes an adept to the Frondale's Phrontistery (alchemist guild), putting all his soul, sweat and blood in his studies, and quickly climbs up his career, making himself a reputation and beginning to save high amounts of gil. However, he won't make it in time...
Dalamud at last falls, and though Ul'dah is mostly spared by Bahamut's devastation, this is not the fate for the quarters where Jet'a's family is being kept. Jet'a rushes to the place, only to find it in ashes. Devastated, he finds himself with no reason to live anymore.
He is eventually found by a mysterious figure, the Gardener, a strange red-haired woman with the weird habit to talk with and of plants as if they were actual people. She says she has been looking for him everywhere, because Hope, a white flower that almost never blooms, has grown in her garden and told her that Jet'a needed it. She gives him the flower, and despite Jet'a's reluctance, manages to make him promise not to take his own life away until the flower has completely withered. Jet'a finds himself forced to accept, as he was taught to treat all women with devout superiority, and to obey to any order they may give.
Some time later, what the flower of Hope had symbolically predicted came to Jet'a. A Roegadyn mercenary, Still Nightshade, captures him. As she ties him to her chocobo and starts to take him away, she very bluntly tells him of how she was hired by no one other than Jet'a's former slavemaster, Stringer. Amused, she tells him she had even seen his sister at Stringer's side.
This shocks Jet'a, and awakened by new willpower, he begins to pray and beg the woman to change side. He eventually convinces her, offering her a stable salary thanks to all the richness he had accumulated as an alchemist in those years. A mercenary can hardly count on a stable income, especially at this time of crisis. Still Nightshade, this the mercenary's name, accepts to work for Jet'a and to try help him save his sister.
To help the woman fight, Jet'a decides to break the boundaries with his clan and disrespect the rules for males to not kill anybody. He is no fighter, but his good intellect and dedication to the study quickly leads him to the Ossuary, where the Thaumaturges accept him among their ranks, allowing him to read their books and master control on the powers of the void and black magic.
Since then, the two have been traveling together, looking for Stringer, who in the meantime has learned of the mercenary's betrayal, and is on the loose around Eorzea, along with Jet'a's long lost sister....
~Jet'a Vann~
(Current Age: 24)
Jet'a is the first son of a small family of hunters living in the Black Shroud. The Vann had always had a very strict interpretation of the matriarchal society common of the Keepers clan, a legend being passed down generations among its members:
Once upon a time, creatures lived and died naturally following the will and guidance of the Twelve, who would lead their souls to Heaven when their time would come. But then came the men, and with them the miscreants. They began to kill for hunt and for war, disrespecting the natural flow of life. The errant souls of their victims, still not ready to find the Heaven, were doomed to wander forever on Hydaelyn, turning into ghosts, voidkins and demons.
To come in their aid, Menphina granted her blessing to the women, them who have the role to bring forth new life. Her gift, was to give women the power to lead the souls of their victims to Heaven. From there on, the preys of a huntress would find peace, and not mourn for their flesh feeding the children.
Because of that, Jet'a, as his father and uncle, was not allowed to learn how to fight. And that is why he could do nothing to help when, at his sixth winter, a band of rogues seeking to claim his family's territory besieged their camp, taking advantage of Jet'a's mother being pregnant and unable to fight. The few huntresses left couldn't be enough to push back the Duskwights, who claimed their land and sold them all to a slavemaster.
Jet'a's family was sold to a rich noble of Ul'dah, who held them captive for many years. However at one point, rumors of the moon beginning to fall started to spread, and some of the slaves began to plan an escape to run away from the incoming apocalypse. Too weakened by the slavery and harsh birthgiving, Jet'a's mother entrusts her daughter to Jet'a, and orders him to escape with her. Jet'a, now twelve, attempts to leave the mansion with his seven-years-old sister. However, the plan fails, and Jet'a falls off the wall without his sister, who is captured back.
Jet'a spends a few weeks living in the streets, starving to death, but refusing to leave the city knowing that his mission, his Matriarch and mother's order, was not completed. He is picked up by a gentle apothecary, who raises him as an assistant with fatherly love. Discovering his talent for alchemy, Jet'a sets his mind on a new goal: to become an important alchemist and make enough money to buy as many of his relatives back.
He becomes an adept to the Frondale's Phrontistery (alchemist guild), putting all his soul, sweat and blood in his studies, and quickly climbs up his career, making himself a reputation and beginning to save high amounts of gil. However, he won't make it in time...
Dalamud at last falls, and though Ul'dah is mostly spared by Bahamut's devastation, this is not the fate for the quarters where Jet'a's family is being kept. Jet'a rushes to the place, only to find it in ashes. Devastated, he finds himself with no reason to live anymore.
He is eventually found by a mysterious figure, the Gardener, a strange red-haired woman with the weird habit to talk with and of plants as if they were actual people. She says she has been looking for him everywhere, because Hope, a white flower that almost never blooms, has grown in her garden and told her that Jet'a needed it. She gives him the flower, and despite Jet'a's reluctance, manages to make him promise not to take his own life away until the flower has completely withered. Jet'a finds himself forced to accept, as he was taught to treat all women with devout superiority, and to obey to any order they may give.
Some time later, what the flower of Hope had symbolically predicted came to Jet'a. A Roegadyn mercenary, Still Nightshade, captures him. As she ties him to her chocobo and starts to take him away, she very bluntly tells him of how she was hired by no one other than Jet'a's former slavemaster, Stringer. Amused, she tells him she had even seen his sister at Stringer's side.
This shocks Jet'a, and awakened by new willpower, he begins to pray and beg the woman to change side. He eventually convinces her, offering her a stable salary thanks to all the richness he had accumulated as an alchemist in those years. A mercenary can hardly count on a stable income, especially at this time of crisis. Still Nightshade, this the mercenary's name, accepts to work for Jet'a and to try help him save his sister.
To help the woman fight, Jet'a decides to break the boundaries with his clan and disrespect the rules for males to not kill anybody. He is no fighter, but his good intellect and dedication to the study quickly leads him to the Ossuary, where the Thaumaturges accept him among their ranks, allowing him to read their books and master control on the powers of the void and black magic.
Since then, the two have been traveling together, looking for Stringer, who in the meantime has learned of the mercenary's betrayal, and is on the loose around Eorzea, along with Jet'a's long lost sister....
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.