Long Story (So-Far) Short:
(Current Age: 20)
A few months since his arrive in the Seventh Umbral Era, Blade Belisaire, homeless and devastated by the loss of everything he had known of his life up to that moment, decides to go fish up his dinner in the sea waters close to Hidden Falls.
However the Twelve seem to have yet many surprises scheduled for the young Hyur. What he finds in the shallow beach waters is not fish, but the corpse of a Miqo'te girl, covered with filthy and consumed hempen clothes. The girl appears to be dead, at least until, while Blade is still considering of what to do of her body or who to call to see it disposed, her eyes suddenly snap open, and she weakly sits up, looking around with a face that displays absolutely no emotion.
The girl won't answer any of Blade's questions, nor talk at all, for that matter. She stares off in the horizon, or looks around to her surroundings, or observes with child-like curiosity her own clothes and tail, almost ignoring the man's presence. When she finally looks at him, her behavior is rather awkward: the first thing she does is check under the man's cowl for his own tail. Flustered, Blade pushes her away, and begins to walk away, decided to not cause himself any more troubles than he already has.
He however is quickly filled with guilt in seeing how the girl doesn't even have the energy to stand on her own feet. Dejectedly, he helps her, carrying her near a fire, and promising to help her find someone to take care of him the next day.
However, Blade will not find anyone who has met the washed-up girl in Costa del Sol. Frustrated, he gives up, and tries to convince her to find the help of some other, more reliable adventurer. However the girl, now in her full energies, seems to just refuse to abandon the man's side. Blade attempts to run away from her for many hours, walking many malms, challenging her endurance, but the Miqo'te's determination seems to be stronger than her own body. She eventually passes out on the road while still following him, under the rain. Moved by her relentless willpower, Blade summons his goobue and commands it to take him and the girl at the abandoned house Blade has been living in since his awakening in the Seventh Umbral Era: the Hermit's Hovel.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
The day after, very surprisingly and randomly, the girl finally begins to speak, with a voice just as quiet and soulless as her blank face. It's like she can't display any emotion, nor know what an emotion is. To Blade's skeptical questions, she replies that she remembers nothing before the moment she woke up on the beach with him.
Not only she doesn't remember anything; the girl's amnesia seems beyond the forgetting of mere personal information. She doesn't seem to know anything at all. Many words escape her, many objects look new and unknown to her eyes. Blade's attempts to help the girl make herself useful around the how and grow independent so that she may leave him are fruitless and often end up with awkward, if not outright disgusting results. Such as when Blue seemed to have made a boiled salad of greens for him, but had actually simply picked up the moss the Goobbue had lost in the nearby hotsprings during its bath and collected them in a bowl.
During one of their trips to find fish to eat, the two meet Eva, an old acquaintance of Blade, who explains him that he is not the only one to have survived Cartenau and found himself sent forward in time. Pondering on this happenings, Blade decides that it is time that he returns to civilization, and to do that he must bring the girl along. In such a crowded place, she will need a name for him to call when she gets in trouble. Lazy and lacking any deeper inspiration, he calls her Blue, such as the color of her hair and eyes.
As usual, Blue displays absolutely no reaction upon being bestowed of a name, but something inside her tells her what she feels may be happiness.
~~~~~~~~~~~~~~~~~~~~~~~~
Limsa Lominsa welcomes the two with a grand list of events and troubles, the latter mostly triggered by Blue's total clueless approach to the city life. Seeking a way to get some income, Blade takes Blue to Baderon, and signs her as an adventurer of Limsa Lominsa, like himself. The two men roughly explain of adventurers to Blue, and the girl, as always, takes the instructions to heart:Â
Adventurers help.
She makes helping others her mission, making no distinction of race, gender, trade or anything (she is still struggling to understand the concept of "difference"), helping people, as well as monsters, criminals and even objects. She balances her total inability to express her own feelings with an exaggerated perception (and sometimes, imagination) of others' emotions, including artificial minions and non-animated things like books.
When questioned about her drive, she'll admit she's not sure helping is what she likes. She is unable to understand what she feels about people and things, as that is not something others can describe to her. However, she'll do it simply because she is an adventurer, and helping is what adventurers do.
~~~~~~~~~~~~~~~~~~~~
Her time with Blade lead Blue to learn of many things and aspects of the world, but her journey has just begun: finally, the flow of events has granted the two a couple of airship passes, and Blade decides to leave Vylbrand, wishing to find clues about his long lost family and, maybe, the real identity of this strange Miqo'te that will just not leave him alone.
~~~~~~~~~~~~~~~~~~~~
With her arrive in Gridania, the experiences for Blue seem to multiply. Even though the forest seems to not bring back any memory to her, she explores her surroundings with great fortitude. In his much more peaceful city, so different from the bustling ports of Limsa Lominsa, Blue has already met a wide plethora of many different characters, some of which have left a great impact on her with their words and nature, and she doesn't hesitate to call them friends when she meets them again, despite what Blade may think of them.
X'elo Maimhov, a Miqo'te bard who claims to have once been a legend among his trade. He blames Blade for the loss of his fame, and the two never hesitate to burst into bickering exchanges. However, he is ever gallant to Blue, sometimes in a way that confuses her. She is always open to him, as she is to everyone, and enjoys what she can learn from the man's tales of his many adventures around Eorzea and beyond.
Kara and Clive. These are two Ul'dahns that Blue had previously met during festivals in Limsa Lominsa, and who have assisted Valeria with her and Blade during the investigation on Lightning's appearance in Eorzea issued to them and other adventurers by the Maelstrom. Blue has been trying really hard to get close with these two, and maybe she overdid it, to a point that the two seem outright creeped out by her "soulless gaze" (that's how they called it), and prefer to keep a distance or avoid eye contact with her. While Clive seems outright willing to ignore Blue and pretend she isn't near, Kara, the young teenager who travels with him, has at least acknowledged Blue's existence, and awkwardly attempts to exchange conversation with her.
Vincent Laucent; this Wildwood conjurer seems to be around Blue's age, or maybe younger, but his behavior is actually very mature and collected. When the arrival of Doctor Shantotto shook Gridania's tranquility, the young boy saw the mighty Tarutaru's golem tamed with Blue and Blade's help. That episode gave Vincent a chance to witness Blue's skills with healing arcanima, and that captured his interest. In exchange of one of her grimoires to study the science of arcanima himself, Vincent has offered Blue to introduce her to the guildmaster of Stillglade Fane, where Vincent also studies conjury. Blue has accepted the trade, and has since been practicing her talent for conjury under Vincent's patient watch.
Valeria Idavoll. This Maelstrom unit was first issued by Merlwyb to accompany the two on their journey to protect the blue crystal thw two had found in La Noscea. After abandoning the mission because of Blade's uncooperative demeanor, she has now returned under the pressure of her commandant. This Highlander lady treats Blue much like a pet, due to the Miqo'te's very simple mind. This thickens Blade to no end, but actually doesn't bother Blue, mostly because she is still unable to perceive the difference between herself and pets.
There were also many other people that Blue has had only very scarce moments with, such as the cryptic Marsh Mallow, or Pyralis and Ser Erik, that the girl met at the Carline Canopy; not to mention the mysterious duskwight she and Blue have met twice around the Black Shroud. What encounters await Blue next?
~Blue~
(Current Age: 20)
A few months since his arrive in the Seventh Umbral Era, Blade Belisaire, homeless and devastated by the loss of everything he had known of his life up to that moment, decides to go fish up his dinner in the sea waters close to Hidden Falls.
However the Twelve seem to have yet many surprises scheduled for the young Hyur. What he finds in the shallow beach waters is not fish, but the corpse of a Miqo'te girl, covered with filthy and consumed hempen clothes. The girl appears to be dead, at least until, while Blade is still considering of what to do of her body or who to call to see it disposed, her eyes suddenly snap open, and she weakly sits up, looking around with a face that displays absolutely no emotion.
The girl won't answer any of Blade's questions, nor talk at all, for that matter. She stares off in the horizon, or looks around to her surroundings, or observes with child-like curiosity her own clothes and tail, almost ignoring the man's presence. When she finally looks at him, her behavior is rather awkward: the first thing she does is check under the man's cowl for his own tail. Flustered, Blade pushes her away, and begins to walk away, decided to not cause himself any more troubles than he already has.
He however is quickly filled with guilt in seeing how the girl doesn't even have the energy to stand on her own feet. Dejectedly, he helps her, carrying her near a fire, and promising to help her find someone to take care of him the next day.
However, Blade will not find anyone who has met the washed-up girl in Costa del Sol. Frustrated, he gives up, and tries to convince her to find the help of some other, more reliable adventurer. However the girl, now in her full energies, seems to just refuse to abandon the man's side. Blade attempts to run away from her for many hours, walking many malms, challenging her endurance, but the Miqo'te's determination seems to be stronger than her own body. She eventually passes out on the road while still following him, under the rain. Moved by her relentless willpower, Blade summons his goobue and commands it to take him and the girl at the abandoned house Blade has been living in since his awakening in the Seventh Umbral Era: the Hermit's Hovel.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
The day after, very surprisingly and randomly, the girl finally begins to speak, with a voice just as quiet and soulless as her blank face. It's like she can't display any emotion, nor know what an emotion is. To Blade's skeptical questions, she replies that she remembers nothing before the moment she woke up on the beach with him.
Not only she doesn't remember anything; the girl's amnesia seems beyond the forgetting of mere personal information. She doesn't seem to know anything at all. Many words escape her, many objects look new and unknown to her eyes. Blade's attempts to help the girl make herself useful around the how and grow independent so that she may leave him are fruitless and often end up with awkward, if not outright disgusting results. Such as when Blue seemed to have made a boiled salad of greens for him, but had actually simply picked up the moss the Goobbue had lost in the nearby hotsprings during its bath and collected them in a bowl.
During one of their trips to find fish to eat, the two meet Eva, an old acquaintance of Blade, who explains him that he is not the only one to have survived Cartenau and found himself sent forward in time. Pondering on this happenings, Blade decides that it is time that he returns to civilization, and to do that he must bring the girl along. In such a crowded place, she will need a name for him to call when she gets in trouble. Lazy and lacking any deeper inspiration, he calls her Blue, such as the color of her hair and eyes.
As usual, Blue displays absolutely no reaction upon being bestowed of a name, but something inside her tells her what she feels may be happiness.
~~~~~~~~~~~~~~~~~~~~~~~~
Limsa Lominsa welcomes the two with a grand list of events and troubles, the latter mostly triggered by Blue's total clueless approach to the city life. Seeking a way to get some income, Blade takes Blue to Baderon, and signs her as an adventurer of Limsa Lominsa, like himself. The two men roughly explain of adventurers to Blue, and the girl, as always, takes the instructions to heart:Â
Adventurers help.
She makes helping others her mission, making no distinction of race, gender, trade or anything (she is still struggling to understand the concept of "difference"), helping people, as well as monsters, criminals and even objects. She balances her total inability to express her own feelings with an exaggerated perception (and sometimes, imagination) of others' emotions, including artificial minions and non-animated things like books.
When questioned about her drive, she'll admit she's not sure helping is what she likes. She is unable to understand what she feels about people and things, as that is not something others can describe to her. However, she'll do it simply because she is an adventurer, and helping is what adventurers do.
~~~~~~~~~~~~~~~~~~~~
Her time with Blade lead Blue to learn of many things and aspects of the world, but her journey has just begun: finally, the flow of events has granted the two a couple of airship passes, and Blade decides to leave Vylbrand, wishing to find clues about his long lost family and, maybe, the real identity of this strange Miqo'te that will just not leave him alone.
~~~~~~~~~~~~~~~~~~~~
With her arrive in Gridania, the experiences for Blue seem to multiply. Even though the forest seems to not bring back any memory to her, she explores her surroundings with great fortitude. In his much more peaceful city, so different from the bustling ports of Limsa Lominsa, Blue has already met a wide plethora of many different characters, some of which have left a great impact on her with their words and nature, and she doesn't hesitate to call them friends when she meets them again, despite what Blade may think of them.
X'elo Maimhov, a Miqo'te bard who claims to have once been a legend among his trade. He blames Blade for the loss of his fame, and the two never hesitate to burst into bickering exchanges. However, he is ever gallant to Blue, sometimes in a way that confuses her. She is always open to him, as she is to everyone, and enjoys what she can learn from the man's tales of his many adventures around Eorzea and beyond.
Kara and Clive. These are two Ul'dahns that Blue had previously met during festivals in Limsa Lominsa, and who have assisted Valeria with her and Blade during the investigation on Lightning's appearance in Eorzea issued to them and other adventurers by the Maelstrom. Blue has been trying really hard to get close with these two, and maybe she overdid it, to a point that the two seem outright creeped out by her "soulless gaze" (that's how they called it), and prefer to keep a distance or avoid eye contact with her. While Clive seems outright willing to ignore Blue and pretend she isn't near, Kara, the young teenager who travels with him, has at least acknowledged Blue's existence, and awkwardly attempts to exchange conversation with her.
Vincent Laucent; this Wildwood conjurer seems to be around Blue's age, or maybe younger, but his behavior is actually very mature and collected. When the arrival of Doctor Shantotto shook Gridania's tranquility, the young boy saw the mighty Tarutaru's golem tamed with Blue and Blade's help. That episode gave Vincent a chance to witness Blue's skills with healing arcanima, and that captured his interest. In exchange of one of her grimoires to study the science of arcanima himself, Vincent has offered Blue to introduce her to the guildmaster of Stillglade Fane, where Vincent also studies conjury. Blue has accepted the trade, and has since been practicing her talent for conjury under Vincent's patient watch.
Valeria Idavoll. This Maelstrom unit was first issued by Merlwyb to accompany the two on their journey to protect the blue crystal thw two had found in La Noscea. After abandoning the mission because of Blade's uncooperative demeanor, she has now returned under the pressure of her commandant. This Highlander lady treats Blue much like a pet, due to the Miqo'te's very simple mind. This thickens Blade to no end, but actually doesn't bother Blue, mostly because she is still unable to perceive the difference between herself and pets.
There were also many other people that Blue has had only very scarce moments with, such as the cryptic Marsh Mallow, or Pyralis and Ser Erik, that the girl met at the Carline Canopy; not to mention the mysterious duskwight she and Blue have met twice around the Black Shroud. What encounters await Blue next?
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.