
First off, full-scale Eorzea would be a sight to see.
I'd probably try and find some work in Limsa Lominsa involving imports / exports. But, barring that, I'd likely leave with a few friends ( assuming we were able to find one another, which is where linkpearls could come in handy ) and find a spot to settle for a bit. Something like Swiftperch, Wineport, or maybe even near Costa del Sol.
If that didn't work out, perhaps a shift out to Ul'Dah. Although...the place would likely hold less appeal than before given the new nature of the former NPCs and all the other adventurers.
Which brings up another point - other adventurers. The non-RP types could easily turn into the worst threats. Picture roving gangs that try and rob others of gil and gear since they never were much for "settling down" or "living" in Eorzea in the first place. They could even join / create their own criminal syndicates alongside NPCs. And since everyone is more or less "immortal" they wouldn't be above killing other players for profit or resources.
Imagine a massive hoard of these "adventurers" descending upon Fallgourd Float after finding their way back from Revenant's Toll... ( Which without the duty finder would essentially be an under-construction area in the middle of nowhere ).
Of course, I suppose there would be military personnel and guards, but in any society I think we can agree that law enforcement types are usually outnumbered ( or, in the case of Ul'Dah, corrupt ).
Whatever the situation, I'd recommend staying out of high population areas like cities until things settled down - unless there was some sort of SAO rule where there are "safe" zones or "sanctuaries".
I'd probably try and find some work in Limsa Lominsa involving imports / exports. But, barring that, I'd likely leave with a few friends ( assuming we were able to find one another, which is where linkpearls could come in handy ) and find a spot to settle for a bit. Something like Swiftperch, Wineport, or maybe even near Costa del Sol.
If that didn't work out, perhaps a shift out to Ul'Dah. Although...the place would likely hold less appeal than before given the new nature of the former NPCs and all the other adventurers.
Which brings up another point - other adventurers. The non-RP types could easily turn into the worst threats. Picture roving gangs that try and rob others of gil and gear since they never were much for "settling down" or "living" in Eorzea in the first place. They could even join / create their own criminal syndicates alongside NPCs. And since everyone is more or less "immortal" they wouldn't be above killing other players for profit or resources.
Imagine a massive hoard of these "adventurers" descending upon Fallgourd Float after finding their way back from Revenant's Toll... ( Which without the duty finder would essentially be an under-construction area in the middle of nowhere ).
Of course, I suppose there would be military personnel and guards, but in any society I think we can agree that law enforcement types are usually outnumbered ( or, in the case of Ul'Dah, corrupt ).
Whatever the situation, I'd recommend staying out of high population areas like cities until things settled down - unless there was some sort of SAO rule where there are "safe" zones or "sanctuaries".