Yay, another new player person. Welcome aboard o/!
Combining emotes is just a matter of getting used to it. You can either make shortcuts for them on your bars, type them in the chat, or even run macros for them! When you open your Emote window, you'll notice a lot of them have little icons right next to them. If I'm not mistaken, those represents the stances you can use them in (standing, sit, or riding a chocobo) if they are several. Thus you can combine such emotes with sitting, to give you an example, you can laugh while sitting.
Something I found out recently (since I'm decently new to the game) is that everytime you act an emote, by default it displays a message in chat, describing what your character is doing. It can be nice to get accustomed to the different emotes, but it also becomes a bit obsolete with what comes next. There is an option in the Emote Window to turn those messages off.
Custom emotes! Using /emote or in short /em, you can create you own emotes, and add as much detail as you would like. If you do as I did for the default display messages on emotes, then you'll end up with keys that make you character move, and the choice to describe your action should you feel like doing so.
Now it depends with what setup you choose to the game with, but combining that manually can maybe get a little tedious, especially when the emote you're aiming for is one you use regularly. Macros are there to help you with that. They're basically planned actions run automatically at the press of a keybind. So you can combine emotes, you can run an emote and give it a detailed description with it, or even cast an ability while doing all of this! I've yet to get myself around to using some, so if you find yourself interested in those, I suggest you ask for Erik's input, I can testify he's a king of macros.
I'm not sure what you would like to know about the different chat layers, but I'll be glad to answer more questions should you add some.
Combining emotes is just a matter of getting used to it. You can either make shortcuts for them on your bars, type them in the chat, or even run macros for them! When you open your Emote window, you'll notice a lot of them have little icons right next to them. If I'm not mistaken, those represents the stances you can use them in (standing, sit, or riding a chocobo) if they are several. Thus you can combine such emotes with sitting, to give you an example, you can laugh while sitting.
Something I found out recently (since I'm decently new to the game) is that everytime you act an emote, by default it displays a message in chat, describing what your character is doing. It can be nice to get accustomed to the different emotes, but it also becomes a bit obsolete with what comes next. There is an option in the Emote Window to turn those messages off.
Custom emotes! Using /emote or in short /em, you can create you own emotes, and add as much detail as you would like. If you do as I did for the default display messages on emotes, then you'll end up with keys that make you character move, and the choice to describe your action should you feel like doing so.
Now it depends with what setup you choose to the game with, but combining that manually can maybe get a little tedious, especially when the emote you're aiming for is one you use regularly. Macros are there to help you with that. They're basically planned actions run automatically at the press of a keybind. So you can combine emotes, you can run an emote and give it a detailed description with it, or even cast an ability while doing all of this! I've yet to get myself around to using some, so if you find yourself interested in those, I suggest you ask for Erik's input, I can testify he's a king of macros.
I'm not sure what you would like to know about the different chat layers, but I'll be glad to answer more questions should you add some.