Expanding on what Elyscia said about being vague with the character at first. I think it's much easier (and better) to think less about the characters themselves in terms of personality. For example, you work out a simple backstory and then just roll with what you find fun, that way the character's future responses will come naturally to you, and you can then expand on their personality.
Like with my current character, I didn't really have much of an idea of what she'd be like, and she ended up being a sassy bitch. Which was totally out of my idea zone. But now I've gotten so used to it that I don't even need to think about how to respond to most things despite not being sassy at all in real life. I find that if you plan too much beforehand, depending on experience and such you end up forcing yourself to sit there and think 'How would my character respond to that' And that's not exactly a problem, but you want it to flow naturally.Â
This isn't to say you should just start RP'ing with nothing planned. You can have some ideas, and should do. But for me It's always easier to plan less and jump into it and see what happens. You might plan to play a horrible person, but then the first person you meet could be dying and for whatever reasons you decide to be a nice person and suddenly you're disliking your initial ideas.
Also yes, pirate talk always helps.
I just saw your next post, so I'll edit in a response!
Families work just like any other character relations really, except obviously you have similar back stories usually. RP is for the most part real time (Although you could RP as like... this is the conversation they had last night if that person couldn't log in that day or something like that). So if say you got pregnant, you would emote around that for the full length of the pregnancy in real life time, and eventually turn up one day holding a baby.
That isn't always the case though. If you're just RP'ing with the same few people every day in a closed off private kind, then doing timeskips, or something like that is quite common. It's just when you RP with lots of random players and suddenly you're holding a baby it just seems out of place since everyone else has only seen that as a few days.
Like with my current character, I didn't really have much of an idea of what she'd be like, and she ended up being a sassy bitch. Which was totally out of my idea zone. But now I've gotten so used to it that I don't even need to think about how to respond to most things despite not being sassy at all in real life. I find that if you plan too much beforehand, depending on experience and such you end up forcing yourself to sit there and think 'How would my character respond to that' And that's not exactly a problem, but you want it to flow naturally.Â
This isn't to say you should just start RP'ing with nothing planned. You can have some ideas, and should do. But for me It's always easier to plan less and jump into it and see what happens. You might plan to play a horrible person, but then the first person you meet could be dying and for whatever reasons you decide to be a nice person and suddenly you're disliking your initial ideas.
Also yes, pirate talk always helps.
I just saw your next post, so I'll edit in a response!
Families work just like any other character relations really, except obviously you have similar back stories usually. RP is for the most part real time (Although you could RP as like... this is the conversation they had last night if that person couldn't log in that day or something like that). So if say you got pregnant, you would emote around that for the full length of the pregnancy in real life time, and eventually turn up one day holding a baby.
That isn't always the case though. If you're just RP'ing with the same few people every day in a closed off private kind, then doing timeskips, or something like that is quite common. It's just when you RP with lots of random players and suddenly you're holding a baby it just seems out of place since everyone else has only seen that as a few days.