• Login
  • Register
Hello There, Guest!

Username:

Password:

Remember me

Lost PW Lost Password?

Advanced Search
  • Rules
  • Staff
  • Wiki
  • Free Companies
  • Linkshells
  • Calendar
  • Chat
  • Gallery
  • Donate
home Hydaelyn Role-Players → Community → RP Discussion v
« Previous 1 … 61 62 63 64 65 … 108 Next »
→

Question: Using main scenario as personal story?


RPC has moved! These pages have been kept for historical purposes

Please be sure to visit https://ffxiv-roleplayers.com/ directly for the new page.

Question: Using main scenario as personal story?
Threaded Mode | Linear Mode

Bluev
Blue
Find all posts by this user
Visit this user's website
ERP Hater
*****

Offline
Posts:901
Joined:Apr 2013
Character:Jet'a Vann, Blue
Linkshell:Tales of Hydaelyn
Server:Balmung
Reputation: 131
RE: Question: Using main scenario as personal story? |
#9
04-09-2014, 01:05 PM
(04-09-2014, 06:37 AM)yic17 Wrote: @Blue

Thanks for sharing the information about your guild! So it's a guild that is focused on the MSQ to make it seem like a group of heroes (instead of one hero) tackling the MSQ together huh ... yes I may be interested in it!

I am thinking maybe I can follow your guild for MSQ RP and on the side create a slice of life styled personal story for other RP. Not sure how it would work but I guess I could try. For example, I imagine I can set my character as both an adventurer (for MSQ RP) and a monster researcher - since he is an animal/monster lover (for slice of life RP). This way when I am on MSQ, I can be an adventurer, while other times I can talk from the perspective of a monster researcher and say I went on a trip (MSQ) and collected information about such and such fascinating creatures - without giving away details of the MSQ. Something like that ..... XD

Question, is your guild mainly stationed in Balmung though? Because I am actually a new player to FF14 so I plan to join Gilgamesh since Balmung is a legacy server - though I don't know if the legacy/non-legacy thing really matters?

Also, what if one person progresses much faster or slower in the guild? Or does your guild basically encourage everyone to play at the same pace by setting a guild schedule?

Thanks for your interest! Yes, we are stationed on Balmung (our leader, Blade, is a Legacy player and could not move his character from there back when we started), but I assure you being Legacy or not doesn't matter, as I am not a Legacy member myself. Feel free to create a character on Balmung and give us a shot.

Everyone is free to progress in the game as fast as they wish; in fact, a couple of our members have already completed the main scenario. As stated though, we have a Pacekeeper and his progress is currently paused at the lv14 quests (just before "It's Probably Pirates"). This means that the other participants whose progress is further than that point will have to consider any information past that quest to be OOC.

We always write the NPC's scripts on the /ls channel for everyone to know what exactly is going on, so even those who cannot see the cutscene will know how to respond with their character to the events taking place.

Personally, I like to be able to watch the cutscenes (especially because 99% of the time I am the one in charge of writing the NPC's dialogue from bubbles to LS channel Undecided), so I made a character specifically (Blue) to RP the main scenario while keeping the same pace of the Pacekeeper. Jet'a Vann is the character I made to RP/do OOC things at higher levels without having to wait for the Pacekeeper, as his plot is completely extraneous to the main scenario.

So as you can see, you are free to progress in the MSQ as fast as you want, long as you keep the information OOC and adapt your IC knowledge to our pace. I know sometimes it can be a drag to wait, but it's a really cool story, and everyone in the group wants to be a part of it, so we always want to do our best to make everyone happy with our MSQ-RP pace.

To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.

"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
Quote this message in a reply

« Next Oldest | Next Newest »

Messages In This Thread
Question: Using main scenario as personal story? - by yic17 - 04-08-2014, 09:37 PM
RE: Question: Using main scenario as personal story? - by Koninbeor - 04-08-2014, 09:53 PM
RE: Question: Using main scenario as personal story? - by yic17 - 04-08-2014, 11:06 PM
RE: Question: Using main scenario as personal story? - by Koninbeor - 04-08-2014, 11:22 PM
RE: Question: Using main scenario as personal story? - by Koninbeor - 04-09-2014, 01:22 PM
RE: Question: Using main scenario as personal story? - by Sounsyy - 04-08-2014, 11:35 PM
RE: Question: Using main scenario as personal story? - by yic17 - 04-09-2014, 12:12 AM
RE: Question: Using main scenario as personal story? - by Blue - 04-09-2014, 04:07 AM
RE: Question: Using main scenario as personal story? - by yic17 - 04-09-2014, 06:37 AM
RE: Question: Using main scenario as personal story? - by Blue - 04-09-2014, 01:05 PM
RE: Question: Using main scenario as personal story? - by Mae - 04-09-2014, 02:55 PM
RE: Question: Using main scenario as personal story? - by yic17 - 04-09-2014, 03:18 PM
RE: Question: Using main scenario as personal story? - by Mae - 04-09-2014, 03:58 PM

  • View a Printable Version
  • Send this Thread to a Friend
  • Subscribe to this thread


Users browsing this thread: 1 Guest(s)
Index | Return to Top | Lite (Archive) Mode | RSS Syndication | Current time: 07-15-2025, 05:33 AM


Final Fantasy XIV images/content © Square-Enix, forum content © RPC.
The RPC is not affiliated with Square-Enix or any of its subsidiaries.
Powered By MyBB, © 2002-2025 MyBB Group.
Designed by Adrian/Reksio, modified by Kylin@RPC