The problem with that is it would incorporate a great deal of horizontal progression which is something Square seems to dislike (despite loving it in FFXI for years). I think part of the reason is it's much easier to keep the game "balanced" if every time a new tier of content comes out, all the old gear becomes obsolete.
It also tends to limit the amount of worthwhile content you have at any given point, which I feel is problematic. Square is trying to have their cake and eat it too by utilizing linear vertical progression and gate new content behind old content. This is not smart at all. I am really personally annoyed that I cannot attempt Turn 6 without completing Turn 5 first, or that people have to kill Titan and Ifrit EX to attempt Leviathan EX.
No, Square, this is not the way to do it. They should not have made the new tier i100-115. Linear vertical progression only results in two things: disposable content and power creep.
Honestly I would throw away the entire idea of "item level" in the first place. The whole "gearscore" situation is a stupid one to begin with. I know it's more difficult to design and handle, but the loot that drops from The Binding Coil of Bahamut, which is launch content as you know, should still be relevant... five years from now. When I played FFXI in 2007, where the current content tier was Wings of the Goddess, people still raided in Sky, Rise of the Zilart content that came out several years earlier.
I don't understand why MMO developers insist upon spending thousands and thousands of dollars and labor-hours on developing content they fully intend to "throw away" within three to six months.
It also tends to limit the amount of worthwhile content you have at any given point, which I feel is problematic. Square is trying to have their cake and eat it too by utilizing linear vertical progression and gate new content behind old content. This is not smart at all. I am really personally annoyed that I cannot attempt Turn 6 without completing Turn 5 first, or that people have to kill Titan and Ifrit EX to attempt Leviathan EX.
No, Square, this is not the way to do it. They should not have made the new tier i100-115. Linear vertical progression only results in two things: disposable content and power creep.
Honestly I would throw away the entire idea of "item level" in the first place. The whole "gearscore" situation is a stupid one to begin with. I know it's more difficult to design and handle, but the loot that drops from The Binding Coil of Bahamut, which is launch content as you know, should still be relevant... five years from now. When I played FFXI in 2007, where the current content tier was Wings of the Goddess, people still raided in Sky, Rise of the Zilart content that came out several years earlier.
I don't understand why MMO developers insist upon spending thousands and thousands of dollars and labor-hours on developing content they fully intend to "throw away" within three to six months.
attractive enmity device