
(04-29-2014, 12:15 AM)undefined Wrote: More rules I just thought up, things like coffee, or chocolate, if they are mentioned in the game then cool beans but what about things that aren't mentioned? Like eating Sherbet Lemons, just a sweet but is it weird to have them in the game?
When it comes to using your creative imagination, the lore is the boundaries that you have to operate within (except! if you are with a group who does not abide by lore, but that's it's own can of worms) and seeing as there is no way the lore-developers could ever answer -all- of the questions we raise as roleplayers, such as "does actual cats actually exist?" & "How does magnets work. Wait, do we have magnets?" - the general consensus is that you do not invent things that are world changing and would, in essence, force aforementioned developers to notice your idea and write it in. As an example, if a fantasy universe doesn't have any matter of flying technology, such as airships or be-winged lions, stating that your character owns an airship (or a be-winged lion) would be world-changing - it opens up to faster travel, air warfare and a plethora of other things.Â
The same thing could be said about inventing a new type of magic, or even a villan that is so evil there's no way the major factions wouldn't have noticed him/her/it.
Assuming that the world has strawberries without actually having seen a strawberry plant or item in the world is something I wouldn't consider to be something that is world-changing or far fetched, especially if there's climates around where strawberries would grow as we know them to. Sometimes, it can help to give such things other names so that they don't remind of our world but falls in more with the world we're rping in. Say I was roleplaying a cook, I'd probably not serve pizza to my guests, rather I'd give an elaborate description or name it something like.. "garnished roundbread" or some such.Â
As for everything else.. Try to apply common sense and get as much knowledge about the world as you can. There are unspoken rules, and they will variate depend on which end of the pool your chosen RP group is in, usually speaking you'll notice them as you toddle along. Some of the unspoken rules in my group is to keep mature-themed RP away from the masses (So, in a desolate area or party-chat), so that one doesn't elaborately describe the beheading of someone in front of a lot of potentially young and/or squeamish people.Â
With time you'll have them all down, and they'll become things you don't actively have to keep in mind but are more a second-to-nature thing.