
(05-03-2014, 12:53 PM)Sounsyy Wrote: So the only Jobs that are actually "nation-locked" are Paladins, Dragoons, and White Mages. Technically.
The revival of these arts is largely by random, independent adventurers and Scions, like yourself, happening across someone who is aware of one of these ancient arts. And by magical happenstance, they're willing to train you. So if you choose to become one of these ICly, you don't owe it to any nation to stick with them or their military. As a Scion you can do and go whatever or wherever you like.
Believe it or not, when I first did the storyline I paid very little attention to the bigger picture of things - I simply assumed that Scholar was more or less an ancient caster version of Dragoon and because of the arcane design of the spells they used, it would pretty much nullify the point of becoming one if you didn't intend to be a "military woman". This assumption is rather easy for a guy like me since in games like WoW, being a chauvinistic "soldier" is very much a stereotype, if not a hard fast rule.
AFAIK, Arcanists ARE "nation-locked", but from the storyline's point of view this only lasts until level 30, plus there IS the old Guildmaster who just "chose" to leave and now enjoys playing games with people.
(That's another thing I've just now picked up on, while obviously people can choose to RP an Arcanist any way they want to, in the story it is implied that the PC is actually fairly aloof, for instance on my second playthrough I realized that the old Guildmaster "didn't expect you to be so shy" when you find him later than expected due to apparently balking at the dancing. And even in the final SCH quest, the operation is largely "led" by the other Marauders.)