(05-03-2014, 04:58 PM)Zhavi Wrote: I wonder if the reason they have that on there is to add specific end-game value to the game? Â I suppose they might look at it from a 'if new players are using this from level 10 onwards, they might be tired of it by the time they hit 50, and therefore will stop playing faster' perspective. Â Especially if they're still running the game with the preference that people not play alts, even if that means they're not getting a couple extra dollars per month.
You can prevent people from getting "tired of it" by baking the experience into the entire game. Put in various housing items and upgrades for people to work for as they level (e.g. from various GC ranks, from completing certain side quests or particularly momentous story turns, as themed drops from dungeons, rewards for achievements) and in endgame (e.g.... everything I listed prior, plus stuff from all the endgame content we already have). That way it is a constantly evolving experience, and there are constantly new stretch goals to work towards. Suddenly the feature becomes fun and engaging and long-lived rather than, "Well I'll grind to 50 and grind X amount of gold and then I'm pretty much done."
As for the alt thing, I remain baffled as to why they would prefer people pay them less money every month.
(05-03-2014, 05:05 PM)Twinflame Wrote: I think that this problem, just like so many others the game has, goes back to not investing in servers of sufficient number, power and size.
This is likely the crux of it, yes.
Mod note: Deleted the last paragraph because it references excised posts.
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