What I do for my FC, and have been doing ever since we started saving up for a FC house, is to - along with other fc members who're interested in the moneymaking aspect of the game - to collect information about what things are good to grind right now, down to the point where I'd time how much I got from a certain type of mob-farm and figure out what it sold for afterwards. It's helped a lot of my members a lot to know exactly when and where they should go for something, to make a relatively quick profit out of the "I've 30 minutes and nothing to do" situations. I'd encourage other FC leaders with time to spare to do the same, because even though it wont get people to instantly have all of the gil ever, if you get them used to doing a little every day it'll land them in a better position for when the darn thing actually launches.Â
I do not consider making money in XIV to be difficult, but rather it's gated by how much time you put into it. Which sort of is the case for anything in an mmorpg, the more you do something the better you get at it/the more you get out of it. Crafting for profit is my downtime in between RP, aside from a dungeon and a set of dailies per day and after having spent a lot of time leveling up all but two crafts I'm now finally at a point where I can nestle on a pile of a million gil. One of the biggest ways you can see that I'm that kind of player (or whatever you call it) is by asking me how many atmas I've collected.. (One. I have one atma. It is my atma. There may be many like it, but this one is mine). I could have poured my heart and soul into getting my ilevel 100 weapon and probably have that by now-ish but.. Anyways. This is turning into a ramble. I'm not saying that everyone should give up stuff to go farm or craft but more.. illustrate the whole thing about time.Â
Anyways. If there's anything I can really say about making gil is to do your challenge log. It's the best way ever to coincidentally get 35k a week guaranteed. After that, do dailies and maintain ventures (you get 6 ventures per day from dailies) and hope to god they wont come back with fish and a broken off window.Â
And if you love doing the same thing over and over, consider becoming a shard-pusher.. Wind and lightning on Balmung especially. I just bought 1k lightning ones for what I'd call half and arm and then some, because I'm too lazy to go out and get my own shards.
I hope that the housing is going to be worth the effort people put into it, with enough freedom to get creative. And I hope they release more items as well, I'd love to have a tent in my garden with like a fireplace in front of it, and host "camp outs". That is if they come with gardens.
I do not consider making money in XIV to be difficult, but rather it's gated by how much time you put into it. Which sort of is the case for anything in an mmorpg, the more you do something the better you get at it/the more you get out of it. Crafting for profit is my downtime in between RP, aside from a dungeon and a set of dailies per day and after having spent a lot of time leveling up all but two crafts I'm now finally at a point where I can nestle on a pile of a million gil. One of the biggest ways you can see that I'm that kind of player (or whatever you call it) is by asking me how many atmas I've collected.. (One. I have one atma. It is my atma. There may be many like it, but this one is mine). I could have poured my heart and soul into getting my ilevel 100 weapon and probably have that by now-ish but.. Anyways. This is turning into a ramble. I'm not saying that everyone should give up stuff to go farm or craft but more.. illustrate the whole thing about time.Â
Anyways. If there's anything I can really say about making gil is to do your challenge log. It's the best way ever to coincidentally get 35k a week guaranteed. After that, do dailies and maintain ventures (you get 6 ventures per day from dailies) and hope to god they wont come back with fish and a broken off window.Â
And if you love doing the same thing over and over, consider becoming a shard-pusher.. Wind and lightning on Balmung especially. I just bought 1k lightning ones for what I'd call half and arm and then some, because I'm too lazy to go out and get my own shards.
I hope that the housing is going to be worth the effort people put into it, with enough freedom to get creative. And I hope they release more items as well, I'd love to have a tent in my garden with like a fireplace in front of it, and host "camp outs". That is if they come with gardens.