I am going to be a little bold in this reply, and I hope nobody takes offense. In my defense, I immediately state that I too RP an orphan, so I'm perfectly aware of the topic and know what I'm talking about. So don't take my reply as apathetic.
Unless you have a RL friend who logs in at the same identical time you do and feels like being IC at the same identical time you do, to rely on other roleplayers as static presences in your IC life may be a lost cause.
My character (Jet'a) has a story of orphanhood in his past, and I have even RPd some of it in forms of flashbacks during the beta phase of the game. At a very young age he and his family were deported from their homeland to be sold as slaves, and a few years later he was forced to escape on his own.
For some time, he was a street urchin much as you are now. Sure, a PC mentor/adoptive relative would have been great, but I became aware that to request one out of other RPers would result in a huge responsibility for them, as well a great time sink. It would force them to go out adventuring less, to take care of me, and to do things that, while sweet and fun at a glance, will result oppressing and repetitive on a long-time basis. And since your character will not grow by the minute, it will be a long-time commitment.
So what I did with my character was to create an NPC who adopted him. A Lalafell merchant with modest alchemist knowledge, who lived in Crescent Cove. He raised my character, taught him how to read, write, speak Ul'dahn, and even some alchemic basics. My character lived with this NPC until he was old enough, then the NPC gifted him with a recommendation to present Frondale's Phrontistery, thanks to which he was taken in as an apprentice Alchemist. That is when Jet'a's adulthood began.
So my generic two advice here (and again, I'm not trying to be mean) are:
1 - Make your own paths for your character, without having to rely on others;
2 - Try to not mix OOC feelings with IC feelings. That tends to always end up poorly for you. You are playing a game, and while moments of pathos are normal, it shouldn't burden you to feel bad or hurt personally.
RP is to be enjoyed, even while on moderately tragic roles. Think of all the dramatic movies out there, and the many actors who played those parts. There are many tears and sad moments, but I'm sure that each of those actors at the end of the day went to sleep with a smile on their face, because it is a job they enjoy. Roleplaying is no different!Â
Unless you have a RL friend who logs in at the same identical time you do and feels like being IC at the same identical time you do, to rely on other roleplayers as static presences in your IC life may be a lost cause.
My character (Jet'a) has a story of orphanhood in his past, and I have even RPd some of it in forms of flashbacks during the beta phase of the game. At a very young age he and his family were deported from their homeland to be sold as slaves, and a few years later he was forced to escape on his own.
For some time, he was a street urchin much as you are now. Sure, a PC mentor/adoptive relative would have been great, but I became aware that to request one out of other RPers would result in a huge responsibility for them, as well a great time sink. It would force them to go out adventuring less, to take care of me, and to do things that, while sweet and fun at a glance, will result oppressing and repetitive on a long-time basis. And since your character will not grow by the minute, it will be a long-time commitment.
So what I did with my character was to create an NPC who adopted him. A Lalafell merchant with modest alchemist knowledge, who lived in Crescent Cove. He raised my character, taught him how to read, write, speak Ul'dahn, and even some alchemic basics. My character lived with this NPC until he was old enough, then the NPC gifted him with a recommendation to present Frondale's Phrontistery, thanks to which he was taken in as an apprentice Alchemist. That is when Jet'a's adulthood began.
So my generic two advice here (and again, I'm not trying to be mean) are:
1 - Make your own paths for your character, without having to rely on others;
2 - Try to not mix OOC feelings with IC feelings. That tends to always end up poorly for you. You are playing a game, and while moments of pathos are normal, it shouldn't burden you to feel bad or hurt personally.
RP is to be enjoyed, even while on moderately tragic roles. Think of all the dramatic movies out there, and the many actors who played those parts. There are many tears and sad moments, but I'm sure that each of those actors at the end of the day went to sleep with a smile on their face, because it is a job they enjoy. Roleplaying is no different!Â
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.