
Thus ends the first chapter of the Ishgard Exiles plot.
What I plan to improve for chapter 2:
My GM/DM skills.
I'll admit that the event being delayed was mostly my fault. However, I am still quite new to GM/DMing events. I did not expect the endless flurry of countless tells. I did not expect our original event site to be swarming with baddies, and the back-up site to be a place for Leves AND I did not expect 20 players to show up since it was looking like I was going to have problems even getting 14 to show up.
In the future, I will anticipate all of this, and do even more prior planning.
Event times.
I -did- say in a previous post that this event would take awhile. It was a huge event with a major effect on the plot. There was no speeding it up, but some people got antsy.
From now on, almost all future events will be kept under or at the two-hour mark. Only special ones will be longer, and in those cases, I will make it abundantly clear beforehand.
Combat System.
The combat system will not be used in every event where there is fighting. In most cases, I will allow everyone to free-form. However, when we do use it again, it needs some improvement. If you think about it, it wasn't too bad. We WON after all, and didn't need to use all our trump abilities or trump characters.
Something like making the roll 1D100 would be an improvement. The rolz RNG system seems to have an odd way of giving uber-high numbers or pathetically low numbers with not much in between when we use 1D20.
I also may replace trump abilities with a forgo allowance which will let everyone forgo a bad roll once during an event.
What I plan to change.
I am hoping to get the Exiled Order into the open world a bit more. We were a group of exiles hiding from assassins. But now that our enemies have been dealt a heavy blow, they will have to operate in a more subtle and careful way. The Exiles can now maybe become something more. Something like a group that aids and protects the interests of Ishgard exiles and refugees throughout Eorzea.
Character conflict. Xydane gave us some character conflict with his knights, but he is done with the plot for now. We need others to fill that void, and if we get out more into the open world, I am sure it can be easier to find those who will be at odds with us. I will be looking into this.
Events.
Instead of a huge event or meeting every two weeks, I will be doing small-scale events twice a week. These will be for the purposes of keeping us entertained and busy in between major events. They will not be obligatory, and will be held at various times. They may even be random sometimes.
I am still working on the main point of the story, but without much lore on Ishgard, it is not easy. Hopefully the future update will reveal more lore for us to use.
Despite the complications, I enjoyed the event, and I hope everyone else did as well.
What I plan to improve for chapter 2:
My GM/DM skills.
I'll admit that the event being delayed was mostly my fault. However, I am still quite new to GM/DMing events. I did not expect the endless flurry of countless tells. I did not expect our original event site to be swarming with baddies, and the back-up site to be a place for Leves AND I did not expect 20 players to show up since it was looking like I was going to have problems even getting 14 to show up.
In the future, I will anticipate all of this, and do even more prior planning.
Event times.
I -did- say in a previous post that this event would take awhile. It was a huge event with a major effect on the plot. There was no speeding it up, but some people got antsy.
From now on, almost all future events will be kept under or at the two-hour mark. Only special ones will be longer, and in those cases, I will make it abundantly clear beforehand.
Combat System.
The combat system will not be used in every event where there is fighting. In most cases, I will allow everyone to free-form. However, when we do use it again, it needs some improvement. If you think about it, it wasn't too bad. We WON after all, and didn't need to use all our trump abilities or trump characters.
Something like making the roll 1D100 would be an improvement. The rolz RNG system seems to have an odd way of giving uber-high numbers or pathetically low numbers with not much in between when we use 1D20.
I also may replace trump abilities with a forgo allowance which will let everyone forgo a bad roll once during an event.
What I plan to change.
I am hoping to get the Exiled Order into the open world a bit more. We were a group of exiles hiding from assassins. But now that our enemies have been dealt a heavy blow, they will have to operate in a more subtle and careful way. The Exiles can now maybe become something more. Something like a group that aids and protects the interests of Ishgard exiles and refugees throughout Eorzea.
Character conflict. Xydane gave us some character conflict with his knights, but he is done with the plot for now. We need others to fill that void, and if we get out more into the open world, I am sure it can be easier to find those who will be at odds with us. I will be looking into this.
Events.
Instead of a huge event or meeting every two weeks, I will be doing small-scale events twice a week. These will be for the purposes of keeping us entertained and busy in between major events. They will not be obligatory, and will be held at various times. They may even be random sometimes.
I am still working on the main point of the story, but without much lore on Ishgard, it is not easy. Hopefully the future update will reveal more lore for us to use.
Despite the complications, I enjoyed the event, and I hope everyone else did as well.