I think there's a possibility that it can be used by melee, up to a certain extent. Mostly this is noticeable with the base classes, such as in the example you use. Mechanics-wise, the base classes can use some magic abilities from other classes, but these options decrease significantly once a full Job comes into the picture.
It's also explained in the lore that not everyone can use Aether, but those who have a strong affinity for it (i.e. your character) can use the either to travel to the Aetheryte locations. This is regardless of class or job.Â
Where individual character stories are concerned, I think there is a lot of room for interpretation and SE has left it fairly open that way. I think it's possible for a melee character or other DPS character to make use of Aether for some of their abilities. Aside from the NPC's ice patches, as you mentioned, I can think of a number of Lancer/Dragoon abilities which may adapt Aether as a necessary component.
Examples: Power Surge, Life Surge, Invigorate., just to name a few.
Paladins may make use of it through Flash.
Other than that, I don't think there's a lot of lore set-in-stone. They're minor details compared to some of the bigger, story-driven concepts SE has to focus on.
It's also explained in the lore that not everyone can use Aether, but those who have a strong affinity for it (i.e. your character) can use the either to travel to the Aetheryte locations. This is regardless of class or job.Â
Where individual character stories are concerned, I think there is a lot of room for interpretation and SE has left it fairly open that way. I think it's possible for a melee character or other DPS character to make use of Aether for some of their abilities. Aside from the NPC's ice patches, as you mentioned, I can think of a number of Lancer/Dragoon abilities which may adapt Aether as a necessary component.
Examples: Power Surge, Life Surge, Invigorate., just to name a few.
Paladins may make use of it through Flash.
Other than that, I don't think there's a lot of lore set-in-stone. They're minor details compared to some of the bigger, story-driven concepts SE has to focus on.




