(06-02-2014, 04:49 PM)Melkire Wrote: To touch on the "but the good guys are predetermined to win so it's meh" argument, which is a valid one:
Just because we can't go all the way and allow the villains a complete victory doesn't mean they can't have a partial one. It doesn't mean that there aren't stakes. There are a lot of people living in Ul'dah, and I'm not just talking about our Playable Characters....
I thought you were one of the good guys ...... lol.
So, brainstorm idea here, we keep a sort of tracker of the panic and death counts of the faceless npcs that slowly ticks higher depending on how successful the villains are during the events?