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I do 80% of my RP as my main who is a 'villain'. Its funny, because I definitely don't see her as a villain with the way I play her. She has a code, a set of goals, and is generally a nice person. It is certainly tough, but not impossible. You just have to plan and establish a set of rules. People also have to be honest with their characters. Metagaming is a common plot fizzler for me. Its never outright and brazen like one would think; I find that it is more that players absolutely can not stand when the wool is pulled over their characters eyes, which makes their characters absurdly ready for any situation under the sun.
Take one instance, where Sophia was going to steal some documents from a player's office. Sophia was not allowed by the other player to pickpocket the owner's key because he was too vigil, she could not flip any his friends and employees because they were too loyal, and his office was 'impervious' to break in. Now, this didn't happen at once of course; these were shot down one by one over about a week because the player felt they made his character uncharacteristically vulnerable. While understand paranoia even to a trope-y extent, even Batman gets punched, fooled, and beaten.
Essentially, no matter what kind of villain you are, from mastermind to petty thug, you exploit weaknesses to fulfill your goal. They sort of have to be there ><
On the other hand, even Villains need help. The "100% evil asshole" doesn't work in RP because no one is forced to associate with you like video game / TV underlings are. Even Kefka had to play nice to his boss until he got his chance to be at the top. Even then, influencing others through fear or sheer power does not work in RP because 90% of characters are heroic and will stand up to you.
Take one instance, where Sophia was going to steal some documents from a player's office. Sophia was not allowed by the other player to pickpocket the owner's key because he was too vigil, she could not flip any his friends and employees because they were too loyal, and his office was 'impervious' to break in. Now, this didn't happen at once of course; these were shot down one by one over about a week because the player felt they made his character uncharacteristically vulnerable. While understand paranoia even to a trope-y extent, even Batman gets punched, fooled, and beaten.
Essentially, no matter what kind of villain you are, from mastermind to petty thug, you exploit weaknesses to fulfill your goal. They sort of have to be there ><
On the other hand, even Villains need help. The "100% evil asshole" doesn't work in RP because no one is forced to associate with you like video game / TV underlings are. Even Kefka had to play nice to his boss until he got his chance to be at the top. Even then, influencing others through fear or sheer power does not work in RP because 90% of characters are heroic and will stand up to you.