
In the past and in other games, I've done long trips/vacations to places out of reach, 'covert missions', intensive training, kidnapping, illnesses, and 'family upheaval'.Â
I personally try to avoid kidnappings. They were great when I was newer to RP, but these days... *shrugs* I find them overused I suppose, and soap-opera-esque, and do my best to avoid it. Coma (caused by illness or injury) is even moreso overused and soap-opera-esque, but if I need a reason to be out of action for a while and not put a lot of extra story behind it, I'll still use it; "hit head in accident, sleep for however long time I need to be gone".
My two favorites have been 'family upheaval' and long trips. The former, was for a character that was part of a large merchant family and there was politics and an internal power struggle that kept her out of action. The latter was a ruins exploration/mapping/treasure-hunting/cataloging trip for a new employer.
I personally try to avoid kidnappings. They were great when I was newer to RP, but these days... *shrugs* I find them overused I suppose, and soap-opera-esque, and do my best to avoid it. Coma (caused by illness or injury) is even moreso overused and soap-opera-esque, but if I need a reason to be out of action for a while and not put a lot of extra story behind it, I'll still use it; "hit head in accident, sleep for however long time I need to be gone".
My two favorites have been 'family upheaval' and long trips. The former, was for a character that was part of a large merchant family and there was politics and an internal power struggle that kept her out of action. The latter was a ruins exploration/mapping/treasure-hunting/cataloging trip for a new employer.