
(06-15-2014, 12:59 PM)FreelanceWizard Wrote:(06-15-2014, 03:30 AM)Hiroshu Wrote: My primary thought is that every society has outcasts. A non-alcoholic in a society of alcoholics is way more interesting to me than someone who neatly fits the mold. Given what you're describing, I'd actually encourage you to start in Limsa and get "stuck" spending as much time there as possible, much to your character's chagrin.
It would be amusing (and a fun RP hook) to be the "straight man" to stereotypical Lominsans -- the one who always orders milk or water at the bar, keeps his nose in a book even as a bar fight goes on around him, turns down alcohol whenever it's offered, etc. In fact, I imagine many arcanists fall into that category, given the level of study required to be a maths-wielding linguist customs agent with a magic squirrel.
So I guess one of the fundamental differences between Arcanist and Thaumaturge (other than their methods of casting), is that using getting a Masters Degree/PhD as an analogy, Arcanists study really hard to get all those As, while Thaumaturges manage to graduate simply because they had natural talent in their field of study.
(06-15-2014, 09:15 PM)S Wrote:(06-15-2014, 12:59 PM)FreelanceWizard Wrote: ...a maths-wielding linguist customs agent with a magic squirrel.
 Arguably the most awesome description of an arcanist ever.
As to the original question posed, I'd honestly suggest not to allow in-game NPC commentary sway you to/from a character concept, any more than you'd allow the in-game main storyline quests to dictate your character's story or personality.
As a "newbie" RPer, that is probably one of the biggest traps I fall into.
I just remember that LLs storyline is the only part of the game where it is implied that the PC inherited a love of drinking from the bartender who sends you out on a good portion of the Main scenario quests.