Well said. I'm not much over the top and it helps a lot for a character to need others in order to survive because it builds a role play community. If someone is too great at a plethora of things then no one else can fill in their gaps.
I think limiting magic is also important to small bursts, serious need situations, and to give it holes where it can fail. Someone who has too much ability or knowledge in a wide variety of magic fields better be really really old and can't do much else than talk or summon power at times of ultimate need.
I personally like to play filler characters that have a few quirks and try to support others. They take a fall often, because they're not enough people willing to lose a lot of the time, and don't go on about their past.
In these kind of games it should be a given in the community that everyone has lost a lot and it's just a part of life. Everyone dealt with the Calamity and war in some form or another.
I think limiting magic is also important to small bursts, serious need situations, and to give it holes where it can fail. Someone who has too much ability or knowledge in a wide variety of magic fields better be really really old and can't do much else than talk or summon power at times of ultimate need.
I personally like to play filler characters that have a few quirks and try to support others. They take a fall often, because they're not enough people willing to lose a lot of the time, and don't go on about their past.
In these kind of games it should be a given in the community that everyone has lost a lot and it's just a part of life. Everyone dealt with the Calamity and war in some form or another.