As others have posted, my personal preference leans more towards those who dabble in the mundane, and the obscure. Interesting characters to me are characters who don't always win the battles, who have real flaws, and feel real emotions and suffer real pains.
What has become irksome to me is when the in-game jobs are used to define characters. There is soooo much in-between and plenty of gray areas, and crossover can occur as well. I think the jobs as they're given should cater to the characters, not the other way around. I internally roll my eyes when I see someone announce, "I'm so-and-so and I'm a dragoon." That's great - don't get me wrong - but what else??? And more importantly, why?? I'm always wanting to know reasons for things - I can't get enough of that in RP.
For my own part? "I'm Eva... and... well... it's rather complicated and... how much time do you have...?"
What has become irksome to me is when the in-game jobs are used to define characters. There is soooo much in-between and plenty of gray areas, and crossover can occur as well. I think the jobs as they're given should cater to the characters, not the other way around. I internally roll my eyes when I see someone announce, "I'm so-and-so and I'm a dragoon." That's great - don't get me wrong - but what else??? And more importantly, why?? I'm always wanting to know reasons for things - I can't get enough of that in RP.
For my own part? "I'm Eva... and... well... it's rather complicated and... how much time do you have...?"
"One of the deep secrets of life is that all that is really worth doing is what we do for others." Â ~ Lewis Carol
Eva's Journals  |  Eva's Wiki Page (coming soon)  |  RP Handbook
Eva's Journals  |  Eva's Wiki Page (coming soon)  |  RP Handbook