
My thought process is this: for most packs of mobs, it's not so much about something "needing" to die first as it is to make sure the DPS are all focusing their fire on the same thing for efficiency's sake. Said thing dies quickly, and you're not taking damage from its attacks anymore, so the healer isn't working quite as hard to keep you alive. Everybody wins.
If everyone is AoEing everything down or is overgeared for the fight, naturally, this loses its importance.
If everyone is AoEing everything down or is overgeared for the fight, naturally, this loses its importance.
Yvelont Navarre
Parn Paparn
IC Blog for Yvelont: http://never-your-pawn.tumblr.com
OOC Blog: http://navarre-again.tumblr.com
Parn Paparn
IC Blog for Yvelont: http://never-your-pawn.tumblr.com
OOC Blog: http://navarre-again.tumblr.com