
Not everything present in a game is backed up by lore or even meant to be taken as anything other than a convenient game mechanic. I know some people will claim that they're just being 'creative' by having their character change from a Hyur to a Miqo'te but as far as I'm concerned true creativity in role-play involves embracing limitations just as often as opportunities.
Obviously nobody can force anyone to stop doing something but at the same time they shouldn't be shocked when such things are avoided or frowned upon.
Obviously nobody can force anyone to stop doing something but at the same time they shouldn't be shocked when such things are avoided or frowned upon.