• Login
  • Register
Hello There, Guest!

Username:

Password:

Remember me

Lost PW Lost Password?

Advanced Search
  • Rules
  • Staff
  • Wiki
  • Free Companies
  • Linkshells
  • Calendar
  • Chat
  • Gallery
  • Donate
home Hydaelyn Role-Players → Final Fantasy 14 → FFXIV Discussion v
« Previous 1 … 29 30 31 32 33 … 64 Next »
→

What makes a good Dragoon?


RPC has moved! These pages have been kept for historical purposes

Please be sure to visit https://ffxiv-roleplayers.com/ directly for the new page.

What makes a good Dragoon?
Threaded Mode | Linear Mode

Boo the Hamsterv
Boo the Hamster
Find all posts by this user
Wanderer
***

Offline
Posts:120
Joined:Feb 2014
Character:Enju Abbagliato
Server:Balmung
Reputation: 12
RE: What makes a good Dragoon? |
#4
06-27-2014, 11:44 PM
(06-25-2014, 07:08 PM)Ackermans Wrote: TL;DR What do I do to be a good Dragoon? is the main question. What do I do if the tank doesn't mark mobs? Am I supposed to know from the get-go the order the mobs are supposed to be killed in?
If the tank doesn't have a mob marked, you want to bind a key or button to 'target the target of current target (assist target)' under targeting.  Should be the twelfth option there.  In fact, this is probably the first thing you want to do as soon as you log into XIV again.  Most tanks I run with are generally too lazy to mark for various reasons until the coils, so that is what I personally use.

I'm going to be honest with you.  If you're doing it right and the tank is doing it wrong, you're going to rip aggro from the tank, even if you target what he targets.  Though if you said you're in Cutter's Cry, Elusive Jump is your new best friend.  Learning when and when not to use this skill is the difference between a good Dragoon and a bad one.  It's not just an aggro dump skill, it's also a retreat button, but you can commit suicide in some arenas if you do press it at the wrong area.  You did do the job and class quests, right?

If you didn't, do them as soon as possible.  Make it a habit to use Jump and figure out the timing for when and when not to use it.  Otherwise, a standard rotation for your level (I assume you're sub 50 considering what dungeons you mentioned) is Heavy Thrust->Phlebotomize->Impulse Drive->Disembowel, then the standard True->Vorpal->Full thrust combo until either the heavy thrust buff or the disembowel debuff goes away.  Re-apply buffs/debuffs as needed.
Quote this message in a reply

« Next Oldest | Next Newest »

Messages In This Thread
What makes a good Dragoon? - by Ackermans - 06-25-2014, 07:08 PM
RE: What makes a good Dragoon? - by Platinum Mountain - 06-25-2014, 07:51 PM
RE: What makes a good Dragoon? - by Aya - 06-25-2014, 08:39 PM
RE: What makes a good Dragoon? - by Boo the Hamster - 06-27-2014, 11:44 PM

  • View a Printable Version
  • Send this Thread to a Friend
  • Subscribe to this thread


Users browsing this thread: 1 Guest(s)
Index | Return to Top | Lite (Archive) Mode | RSS Syndication | Current time: 07-14-2025, 09:52 PM


Final Fantasy XIV images/content © Square-Enix, forum content © RPC.
The RPC is not affiliated with Square-Enix or any of its subsidiaries.
Powered By MyBB, © 2002-2025 MyBB Group.
Designed by Adrian/Reksio, modified by Kylin@RPC