
I find it's really like what Berrod said, have to make up reasons to travel if your character is suppose to be doing that.
I started a short note list recently for myself on writing down spots that looked interesting and useful for role play situations as I turn in quests or explore. That way if I come up with an idea for some story plot line or even small event I have a cheat sheet of where in the world that idea could work out at.
Off the top of my head for example:Â
Gridania has the Botany guild and their 'guildhall' looks a lot like a cute semi-farmer market with vegetables and flowers to purchase. Jancis has lured her poor friends in there before to buy things and do other stupid nonsense antics such as pick out flowers for their lady, eat a dragon pepper, or argue about the use of almonds in a pie.Â
There's a spot in Central Thalanan that has a huge flower growing and is really green with a bit of a rock alcove that's great for meditation or learning about elements.
In Southern Thalanan with the beastmen tribe (sahagin?) there's a "backdoor" entrance into their area with a little campsite with barrels and chests that we used to steal back goods from a caravan raid.
I think the idea of travelling is great and it starts with just keeping eyes open while out doing other things and finding a way to incorporate what is found outside of city walls (or even in city walls).
I started a short note list recently for myself on writing down spots that looked interesting and useful for role play situations as I turn in quests or explore. That way if I come up with an idea for some story plot line or even small event I have a cheat sheet of where in the world that idea could work out at.
Off the top of my head for example:Â
Gridania has the Botany guild and their 'guildhall' looks a lot like a cute semi-farmer market with vegetables and flowers to purchase. Jancis has lured her poor friends in there before to buy things and do other stupid nonsense antics such as pick out flowers for their lady, eat a dragon pepper, or argue about the use of almonds in a pie.Â
There's a spot in Central Thalanan that has a huge flower growing and is really green with a bit of a rock alcove that's great for meditation or learning about elements.
In Southern Thalanan with the beastmen tribe (sahagin?) there's a "backdoor" entrance into their area with a little campsite with barrels and chests that we used to steal back goods from a caravan raid.
I think the idea of travelling is great and it starts with just keeping eyes open while out doing other things and finding a way to incorporate what is found outside of city walls (or even in city walls).