Maybe if Eorzea's city-states function as post-scarcity societies somehow. People have to be fairly well assured of their survival somehow for higher-order thinking to be something they give any real thought to. Most medieval societies had very few folk that could belong to such a category, and it can be seen in the kinds of works produced in these eras. If Eorzea really is supposed to be some sort of pseudo-medieval thing (which I doubt), then it would be culturally appropriate for an amount of reliance on 'natural' roles to be present and enforced.Â
That this doesn't seem to be the case in most of the game's societies tells me that this is less a real medieval society and more one that uses the trappings of medieval and fantasy stories but is really a fairly modern society overall. My guess why? Magic probably makes up a fair amount of the technology gap in crucial places.
That this doesn't seem to be the case in most of the game's societies tells me that this is less a real medieval society and more one that uses the trappings of medieval and fantasy stories but is really a fairly modern society overall. My guess why? Magic probably makes up a fair amount of the technology gap in crucial places.