
I generally ask myself:
1. How badly is my character hurt?
2. Is there a reason her recovery would be sped up more than usual, or even slowed down?
3. Does my character need to be better by a certain time/event?
4. Will I be offline/busy anyway?
Then depending on the answers, I try to decide how long my character should remain injured. There is the occasional person who will shout at you about realism and kick and scream if they think your character has recovered too fast. However, I think it's important to remember that role-play is fantasy and fiction. Sure, we need practice some degree of realism, however, we do this for entertainment. It's more important that role-play be fun than realistic, and having your main character bed-ridden for a month just isn't fun.
1. How badly is my character hurt?
2. Is there a reason her recovery would be sped up more than usual, or even slowed down?
3. Does my character need to be better by a certain time/event?
4. Will I be offline/busy anyway?
Then depending on the answers, I try to decide how long my character should remain injured. There is the occasional person who will shout at you about realism and kick and scream if they think your character has recovered too fast. However, I think it's important to remember that role-play is fantasy and fiction. Sure, we need practice some degree of realism, however, we do this for entertainment. It's more important that role-play be fun than realistic, and having your main character bed-ridden for a month just isn't fun.