
My two cents on the matter:
I accept that there is magical healing in the game. It's there, why wouldn't I?
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This is used to expedite the healing process. It can stop most bleeding and begin the process of mending bone/tissue/muscle etc, but it will rarely ever completely and fully heal an ailment/injury in one shot. The exceptions to this, I feel, would be small (see very minor; 'bandaid') injuries and instances where a healer has really given themselves entirely to the task to the point of nearly injuring themselves in order to heal another.
If you took a blow and were healed, it's still going to hurt in the morning. You're going to bruise. If you were run through, it'll take a day to get right again. You're not going to have a sword poking through your gut one night and get out for training the next... and if you do you should be playing out the pain. Broke your leg? You've got a limp. Dislocated your knee for the fourth time this month? That puppy is now a trick knee, congratulations Achilles you have a weak spot!
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I may be a bit extreme in my thinking, but I honestly enjoy the thought of not everyone being untouchable heroes. We're good, but we're not perfect. Let your character develop a bit through the combat and injury they sustain.
I usually do no less than a week (earth time) to play an injury ( think the last I did, was a character getting jumped: busted a knee, messed up a hip, bumps and bruises), more if it was really severe, less if it was negligible, but I figure one earth day is like a bajillion Eorzean days so, it works out in the wash.
... I think I answered the topic in there somewhere... >.>Â
I accept that there is magical healing in the game. It's there, why wouldn't I?

This is used to expedite the healing process. It can stop most bleeding and begin the process of mending bone/tissue/muscle etc, but it will rarely ever completely and fully heal an ailment/injury in one shot. The exceptions to this, I feel, would be small (see very minor; 'bandaid') injuries and instances where a healer has really given themselves entirely to the task to the point of nearly injuring themselves in order to heal another.
If you took a blow and were healed, it's still going to hurt in the morning. You're going to bruise. If you were run through, it'll take a day to get right again. You're not going to have a sword poking through your gut one night and get out for training the next... and if you do you should be playing out the pain. Broke your leg? You've got a limp. Dislocated your knee for the fourth time this month? That puppy is now a trick knee, congratulations Achilles you have a weak spot!

I may be a bit extreme in my thinking, but I honestly enjoy the thought of not everyone being untouchable heroes. We're good, but we're not perfect. Let your character develop a bit through the combat and injury they sustain.
I usually do no less than a week (earth time) to play an injury ( think the last I did, was a character getting jumped: busted a knee, messed up a hip, bumps and bruises), more if it was really severe, less if it was negligible, but I figure one earth day is like a bajillion Eorzean days so, it works out in the wash.
... I think I answered the topic in there somewhere... >.>Â
