
(07-04-2014, 10:13 PM)Verad Wrote: A lot of good responses here. A follow-up question:
Those of you who prefer lengthier healing times: How do you balance the play such that every scene in which your character is involved doesn't eventually become about the injury, especially when it's a serious one?
As an example, I had a character on WoW temporarily lose the use of his legs after losing a particularly nasty fight. I was game to try it at first, but it rapidly became exhausting on an OOC level both accounting for the scale of the changes being made in his movements and in how it would affect his mindset. Further, it seemed like every scene focused on his state, which appeared to drag on the RPers around me and made me concerned that I was overplaying the injury for attention. How, then, do you balance the need to portray injury with the need to not make every scene exclusively injury-related?
Because FFXIV doesn't have a RP addon (yet?) I tend to just emote for things such as injuries "now and then" - maybe twice per hour or less, depending on if anyone new comes in. Sometimes I dont even emote it, but rather state it in FC char or a linkshell. It's true that some people can become overly fixated on the injury, which I believe comes down to the fact that they'd wanna try and fix it too, even though it's already helped as far as it could be. In those cases I try to make it clear that nothing else can be done, and that it just is as it is, also by making my character pull away e.g a leg if anyone wanted to touch it. And also by grumping over that everyone is looking at the injury or talking too much about the injury.Â
It does get really tedious to constantly emote for it, and especially whenever walking is involved, but I kinda see it as a way to easily immerse myself into the kind of bother it is to have an injury.Â
In most cases, once the curiousity is over then the subject gets very little attention, but if you have 50 curious people in a row that might take a while.