
(07-04-2014, 08:26 PM)Verad Wrote: Do you try to adopt real-world healing times and physical therapy for the sake of immersion, or speed things up for the sake of expediency?
Usually the former. Very, very rarely the latter. I'm more apt to just deal with the reality of the injury and how it may affect the rp than try and meta-game it out of existence. It may not be the roleplay initially expected, but what fun is roleplay that goes as expected? For example - in TERA, I've had to deal with one of my character losing pretty much all function in their arm. I had initially thought she'd find healing at some point, but enough time passed that I eventually had to accept that it's irreversible damage. And well, that's just how the cookie crumbles.
As for your other question, I utilize magic healing as appropriate for the universe and for the characters involved. It depends entirely on whether or not the characters know how to heal magically, or have access to someone who does, can afford it, whether or not something comes up that unexpectedly diverts them, how powerful magical healing is or can be in the universe, how powerful the particular magical healer they see may be, and so on.
I value realism above expediency in most matters of roleplay, save time - where I'm perfectly willing to either time skip or handwave a few real life weeks as having been only a few RP days, because it's impossible to RP a one-to-one ratio of time most of the time.
![[Image: AntiThalSig.png]](https://dl.dropboxusercontent.com/u/179079766/AntiThalSig.png)
"Song dogs barking at the break of dawn, lightning pushes the edges of a thunderstorm; and these streets, quiet as a sleeping army, send their battered dreams to heaven."
Hipparion Tribe (Sagolii)Â - Â Antimony Jhanhi's Wiki