
(07-06-2014, 04:38 AM)Natalie Mcbeef Wrote:(07-06-2014, 04:07 AM)ArmachiA Wrote: Am I the only one who isn't comfortable with people RPing classes that don't exist?
I mean we just don't know what SE is going to do. Look at Thief, if a bunch of people who decided to rp it before it was announced, they'd be SoL now because SE has come in and said Thief wouldn't work lore wise so they changed it to rogue and all rogues turn into Ninja. That's a lot of retconning.
I don't think so. I think it's ok as long as you keep things rather subdued. Does it really matter if someone said they were a thief? What's the difference between a thief and a rogue, semantics really. In the same way someone might say they're a tracker or a poacher instead of an archer.Â
This, pretty much. What your character is labelled as really has little to do with how the lore follows. Val wields a lance, for example. He's far more proficient with daggers, but the lance is to catch people off guard and buy him time to figure out how his opponent fights.Â
So long as you aren't strictly saying the background of the class as a whole (such as where the art was formed, where everyone studied, etc etc) then I don't think it really matters. As for skills, why limit oneself to simply in-game abilities so long as they aren't OP? If a Ninja wants to ninpo a fireball and it ends up not being in game, I don't care. The tools are all pretty much there in the world, and the trailer already showed them at least /using/ ninpo (or a form of it). As for how that actually /works/? Keep it simple enough so that you can change what needs to be changed.Â
Same goes for Blue Mage imo. If they want to use the sword/dance stuff, I don't see why they can't and then later find some form/art/whatever that allows them to use it more (or less) proficiently as deemed by whatever lore may or may not be inside the game at a future date.