
Thank you! I desperately wish this had been there as I stared at Ryn, wondering what he was looking for in terms of "joy" that /joy failed to convey. Apparently, it was surprise.
For a brief moment I had the sneaking suspicion that I had somehow stumbled into a different game, the sort of adventure game that was all the rage back in the day. The kind where "logic" had no real place to solving the theoretical logical puzzles, where instead you had to follow some insane thread of disconnected ideas that marked what the programmers decided was the "right" process, where you can't use Dynamite to open a door because the Dynamite is used in a different puzzle. I'm not totally sure I was wrong.
For a brief moment I had the sneaking suspicion that I had somehow stumbled into a different game, the sort of adventure game that was all the rage back in the day. The kind where "logic" had no real place to solving the theoretical logical puzzles, where instead you had to follow some insane thread of disconnected ideas that marked what the programmers decided was the "right" process, where you can't use Dynamite to open a door because the Dynamite is used in a different puzzle. I'm not totally sure I was wrong.
Blogging for dollars | The Mog Log | Storyboard (archive) | Telling Stories
In-character: Rhio's dossier | Out-of-character: Player profile
In-character: Rhio's dossier | Out-of-character: Player profile