
(07-06-2014, 10:26 AM)Yangh Wrote: With that said... Monster Skills! Thought?!
Bad breath??!?!? ;P Sorry, couldn't help myself.
I just wanted to say I like what how you're going about the whole Blue Mage thing mechanics wise. Normally I shudder at Red/Blue Mage threads because XIV lore has completely spit in the face of Red Mage ever being a thing and the Armoury System pretty much laughs at the XI incarnation of Blue Mage. Which is sad, because I enjoy those classes. I still bet we're going to see Blue Mage in XIV, I just don't think it'll be with a sword. Personally hoping for whip, like Quistis in VIII.
That aside, I like the whole crystals trapping monster aether and abilities and the like. Seems totally reasonable lore wise and it's not totally weird like a raptor breaths fire on you and suddenly you magically learn to do it right back. Speaking of abilities...
Breath attacks are pretty big in XIV and have always been a Blue Mage favorite of mine. Got a good variety to pick from: Paralyze Breath from Ziz, Fiery Breath from Raptors, Cursed Voice from Melusine.... (lol jk) Bad Breath from Morbols.
We don't really have crawlers in XIV yet, so I don't know what would do cocoon? We have crabs though so Metallic Body is an option.
I'm not sure what the healing spell the Wamouras use in Amdapor, but could call that White Wind? For some other classic abilities that XIV mobs use, there's Screwdriver, Self Destruct, Cursed Sphere, Goblin Rush, Jettatura, Body Slam, Leafstorm, and Mind Blast. (There's Final Sting but figured that'd be hard to RP. Death Scissors would be cool if you said it came from the giant crabs? Since we don't have scorpions in game yet.)
Hope this helps! ^^