
(07-12-2014, 03:46 AM)岡本 秀樹 Wrote: [...]You my good friend win the awesome prize of awesome! Since I got involved with the community in terms of RP, I wanted to craft as immersive an experience as I could... while helping my computer running the game a little better. The nameplate change came to me as a great ball was organized. I could already imagine the headache to see all those floating names without being able to look at the character properly! So... I just did it. And what a change that was! Kahn'a is on the more sneaky side of characters - he tries to anyway - and making this change was certainly the most immersive I've made... even though the people you do prey on are generally aware you're there, you said it yourself, heh.
I started with the first little bit that I always felt would be interesting to do, And that was making it where I could not see other peoples names. As it would force me to pay more attention to a persons features rather than the name floating above their head and it allows for interesting situations where you could even possibly mistake someone else for being the person you are looking for. Of course you encounter the problem where if you make them ENTIRELY invisible then you can't tell who is talking if you meet new people. So I set it to where you only see their name if targeted. It allows for a situation where I see a person I know over at a table with a stranger wearing the same clothing and hairstyle they normally have and I walk up in greet them! Then I glance to the stranger and ask who they are but when they respond I see it is a familiar name. I click them to see if that was the person who was really talking and I come to realize it was actually another friend of mine who is currently in disguise!Â
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A good suggestion I'll make is to make use of the command /hud. I've experimented with it recently, and it's a really good compromise! With it, you can hide/show HUDs elements without having to prompt a menu window to activate it. That means you can hide your entire HUD at the press of a macro... and that is what I did.
The following macro is called "RP Time!" because it litterally hides everything expect for the chat. And to add, though it's a manual process, I stretch my chat bar to the maximum width. Pictures are better than speeches, especially in this case, so there you go!
![[Image: ffxiv_12072014_113537.png]](http://s10.postimg.org/qyra7zwbd/ffxiv_12072014_113537.png)
HUD On... It's already pretty bare because of the peaceful environnment, but you know for a fact it'll clutter up as soon as you get into dungeons with parties and all that good jazz.
![[Image: ffxiv_12072014_113658.png]](http://s16.postimg.org/iqgeb2zwl/ffxiv_12072014_113658.png)
And after "RP Time!"
Here the macro that achieves this:
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/hud "Server Info"
/hud tbar
/hud "Duty List"
/hud "Party List"
/hotbar display 2
/hud "Status Effects"
/hud "Cross Hotbar"
/hud "Parameter Bar"
Another interesting thing to play with is the /e channel. The echo channel. I recently learnt about it as well, it's essentially a little notepad that will note everything you tell it do, to a channel that only you can see. I see you plan on reactivating your parameter bars, but still like the uncluttered feel of not having them around. Well, consider this:
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/e HP: <hp> | MP: <mp> | TP: <tp>
Essentially what that does is a little "health check" at the press of a button. Nothing as clear as casting a glance to the bars, but it's still something. And that's only a rough idea, I am sure there are tons and tons of application to the /e channel, especially for those who would rather play with a clear setup.
Anyway, there are areas that can be fiddled with, and I'm certain dedicated people have come up with really smart macros, allowing for more free space on the screen. I started clearing the HUD as a way to be able to see more clearly, and it ends up being something I do for immersion, it works wonder at that! Your post has given me quite some ideas and shown points I didn't consider, so I think I'll go have my little fun fiddling about, heheheh.