One way to avoid the I'd-rather-not-deal-with-player-run-city-stuff thing would be to have Ruru and whoever joins him (please join him) create a fuckup unit. That way, citizen characters could just brush them off (oh, it's just you guys. I'll report you to your sergeant for harassing me) if they didn't want to deal with them, while players like me who are looking for a more active antagonist presence (in the form of policing) would have it. Best of both worlds, maybe? Good idea, bad idea?
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I think this is a good of idea. Something like that would be open for those who want to engage, non-restrictive for those who say, want to leave, and easy to pass on if you're not interested. Something in that vein is also very open to a lot of different characters (for example: a petty criminal like Razz would actively try to avoid them or get into scraps with, but a citizen who he was hired to steal from might go to them. IC repercussions and all that jazz). If it is something like a policing force however, I think it's important not to impose on IC players unless they're interested (which has happened to me in Ul'dah , kinda put me off) so as to avoid the player-run-stuff.
Bleh. Apologies if this is a nonsensical wall of text but there's my two Gil.
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I think this is a good of idea. Something like that would be open for those who want to engage, non-restrictive for those who say, want to leave, and easy to pass on if you're not interested. Something in that vein is also very open to a lot of different characters (for example: a petty criminal like Razz would actively try to avoid them or get into scraps with, but a citizen who he was hired to steal from might go to them. IC repercussions and all that jazz). If it is something like a policing force however, I think it's important not to impose on IC players unless they're interested (which has happened to me in Ul'dah , kinda put me off) so as to avoid the player-run-stuff.
Bleh. Apologies if this is a nonsensical wall of text but there's my two Gil.