
Imho Bleed-Through as it stands is something that always happens, in a smaller or bigger scale.Â
I've always likened Roleplaying to a mixture of acting, aswell as dynamic playwriting. On one hand, you try to convey as realistically as possible what your 'character' (Which in a way is simply a fictive being who's personality you've outlined in your mind) does in a fictive world. What I personally do is that I try to get 'In character', into the mindset of what he would do, and how he would react. Ofcourse that will, in some way, move you or impact you, as we develop a certain attachment to our Creations. Plus, we're invested, with time, and effort.
Now, straight out bleed-through for me is rather when I carry personal issues into the roleplay. and that breaks character.
I think a little bleed-through is never bad, because it often can even help to give your character a more realistic, feasable edge, and it helps to translate real emotion into your play. Likewise however, if it starts breaking character, rather then enforcing it, it becomes problematic. I mean, I am sure we all know the old catch 22 situation of strict OOC/IC seperation, but sometimes, a very small bit will always go through. The question is if it's beneficial or contraproductive.
I've always likened Roleplaying to a mixture of acting, aswell as dynamic playwriting. On one hand, you try to convey as realistically as possible what your 'character' (Which in a way is simply a fictive being who's personality you've outlined in your mind) does in a fictive world. What I personally do is that I try to get 'In character', into the mindset of what he would do, and how he would react. Ofcourse that will, in some way, move you or impact you, as we develop a certain attachment to our Creations. Plus, we're invested, with time, and effort.
Now, straight out bleed-through for me is rather when I carry personal issues into the roleplay. and that breaks character.
I think a little bleed-through is never bad, because it often can even help to give your character a more realistic, feasable edge, and it helps to translate real emotion into your play. Likewise however, if it starts breaking character, rather then enforcing it, it becomes problematic. I mean, I am sure we all know the old catch 22 situation of strict OOC/IC seperation, but sometimes, a very small bit will always go through. The question is if it's beneficial or contraproductive.
![[Image: afvXOt2.png]](http://i.imgur.com/afvXOt2.png)