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HUD layouts for realistic RP


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HUD layouts for realistic RP
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Kahn'av
Kahn'a
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RE: HUD layouts for realistic RP |
#5
07-14-2014, 04:22 PM
(This post was last modified: 07-14-2014, 04:23 PM by Kahn'a.)
I suspect that the fact the Hotbar command has a separate syntax from the Cross Hotbar is that each bar is movable. So yes, you make a correct assumption in saying that:
Code: (Select All)
/hotbar display n

will show/hide n hotbar on your screen, depending on its current status. I have number 2 triggered because it's the one I use for my two little ARC icons: Bloodletter and Misery's End. But you can choose any. And even be more precise:
Code: (Select All)
/hotbar display 2 off
/hotbar display 3 on

will force Hotbar 2 to hide, and Hotbar 3 to show up! That means you can with one macro have some elements hidden, and some showing up - for example if you want your PVE bars to go away and your emote bar to show up.

Also do note that I made this macro for my own setup, I'm very aware that elements like the compass or gils are missing from the lines, but that's something one can easily add. And for those who are worried about not getting the elements name to be able to make them disappear, please go to the HUD menu and you'll see the exact name you need to input. Fiddling is king in this field!

Kahn'a Ohditra
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Messages In This Thread
HUD layouts for realistic RP - by 岡本 秀樹 - 07-12-2014, 03:46 AM
RE: HUD layouts for realistic RP - by Kahn'a - 07-12-2014, 05:51 AM
RE: HUD layouts for realistic RP - by 岡本 秀樹 - 07-12-2014, 06:39 AM
RE: HUD layouts for realistic RP - by Hyakki - 07-12-2014, 04:19 PM
RE: HUD layouts for realistic RP - by Kahn'a - 07-14-2014, 04:22 PM

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