I voted for the Missing Member. Like its been sorta mentioned, its off the beaten path so you don't have a ton of people just running through all the time like the Adventurer's Guilds. The lack of space sucks, yes, but we can sort of branch out from there as it fills up. There are a couple of balconies, plus you can start to branch out right into the Aftcastle a bit. Its a good spot to start off in, find people to talk to, then spread your legs if it becomes needful.
For the purposes we're hoping to get out of it, I think it works the best, but as long as somewhere is picked I think we'll be fine.
For the purposes we're hoping to get out of it, I think it works the best, but as long as somewhere is picked I think we'll be fine.