
I really dislike "alignment" in RP settings not only because it slaps a label or tries to pigeonhole characters in various ways, but also because more dynamic characters can change over time.
When I do use them, I tend to think of the two-axis D&D system, but rather than 3 hard categories for each forming a tidy tic-tac-toe board, I look upon each axis more as a spectrum upon which characters my fall where they will, and migrate over time as events transpire which may help define or shape them.
It's easier for me to define characters by their deeds and the psychology that exists behind them - what motivates them, and why. This isn't always a clear-cut "good vs. evil" or "order vs. chaos", etc. It may bear mention that "good" and "evil" mean different things to different people (e.g. different characters are generally going to view their deeds as serving some good, yet still may often be in opposition with one another).
TL;DR: Alignment labels/metrics bug me.
When I do use them, I tend to think of the two-axis D&D system, but rather than 3 hard categories for each forming a tidy tic-tac-toe board, I look upon each axis more as a spectrum upon which characters my fall where they will, and migrate over time as events transpire which may help define or shape them.
It's easier for me to define characters by their deeds and the psychology that exists behind them - what motivates them, and why. This isn't always a clear-cut "good vs. evil" or "order vs. chaos", etc. It may bear mention that "good" and "evil" mean different things to different people (e.g. different characters are generally going to view their deeds as serving some good, yet still may often be in opposition with one another).
TL;DR: Alignment labels/metrics bug me.
"One of the deep secrets of life is that all that is really worth doing is what we do for others." Â ~ Lewis Carol
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